Jpwinks001

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Viewing 15 posts - 1 through 15 (of 22 total)
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  • in reply to: IR LED head track on 6dof motion simulator #4303
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    Jpwinks001
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    Hi Clyevo,
    I have been testing with my HMD and IR tracker. I use a modded sony camera and custom printed tracker from hong kong from ebay. I have it attached it to my Carl Zeiss VRone. You can use a combination in Freepie where the phone’s gyros are used for the rotation x y z and IRLed tracking for Position x y z. I’ve been having trouble with it though as one tends to shut off when I am testing with minecrift.
    Getting 1:1 is going to take a lot of tweaking with just IRled and you only have roughly 80-100 degrees of head turn.

    I think I have read that Trinus+Moonlight streamer max out at 1080p 60FPS so any higher resolution screen is only good for less screendoor effect.

    I finally tested out the Oculus Rift DK2 and positon track is scary amazing… I wish someone would just release a LED tracking system similar to the constellations setup on the rift we can use for our DIY’s

    Hope this info helps

    in reply to: USB 3.0 vs 2.0 #4161
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    Jpwinks001
    Participant

    Oh Hahah I didn’t realize it’s because the safety measure. Now my games should run amazing on this!
    Thanks for point that out to me.

    in reply to: USB 3.0 vs 2.0 #4127
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    Jpwinks001
    Participant

    I have yet to get this working the way you describe. I have the Korean 2k version of Samsung Galaxy S5. You have to root in order to get USB3 network functioning?

    in reply to: Issue with Arma sensor sensitivity #4063
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    Jpwinks001
    Participant

    Just an update. I finally got this fully working with Trinus Rotational tracking and positional Tracking. I used Facetracknoir 1.8 build and I had to do some minor calibration to allow 1 to 1 180 degree turn. The position tracking works with trinusvr paper tracking side-addon and a webcam.
    I also used pinnacle game profiler for my xbox controller. It’s AMAZING! It’s as close as you will get to an occulus rift. I use a Galaxy S5 S906K 2k res screen and Carl Zeiss VR One. I just need to figure out how to stop it from drifting a bit.

    My next project will be to test Skyrim with Vireio Perception and its Freetrack tracker.

    in reply to: Compatible games #4036
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    Jpwinks001
    Participant

    AlvaroB, I wanted to know your setup for rFactor 2 for position tracking.
    What are you using? (Paper trackers? IR LEDs?) and how do you have your hmd set up?

    in reply to: using moonlight closes trinus #4035
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    Jpwinks001
    Participant

    I had that issue last night.
    Try opening it again when Nvidia Streamer splash is up.
    Should stay open.

    in reply to: Rfactor 2 Head-Movement #3791
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    Jpwinks001
    Participant

    If you could please that would be great! Even if you could try it out with opentrack and let me know what settings you use that would be great 😉

    in reply to: Rfactor 2 Head-Movement #3787
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    Jpwinks001
    Participant

    Yeah you hooked me up with it in another thread. I got it set up. Are you talking about Opentrack Redirect? I found out that it goes a little insane with Opentrack. I am still trying to configure it. Trinusvr protocol works smoother then the umd reciever for Opentrack minus the the position inversion… So I was going to see if I could use Trinus alone…

    in reply to: Rfactor 2 Head-Movement #3784
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    Jpwinks001
    Participant

    Hi GorLexx. I only see Rotation sensativity in Sensor Tab but no Position.
    There is no check box for invert on the XYZ axis.
    When you say irframe did you mean trackir protocol?
    Thanks

    in reply to: Rfactor 2 Head-Movement #3781
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    Jpwinks001
    Participant

    Hi,
    I am playing the demo with freetrack protocol. I noticed my Position tracking is off. y axis needs to be inverted. How can I do this?

    in reply to: Can somebody better explain how Opentrack work? #3705
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    Jpwinks001
    Participant

    This works but now when I want to turn left or right. The head freaks and zooms in and twists down. What causes that?

    in reply to: Issue with Arma sensor sensitivity #3682
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    Jpwinks001
    Participant

    I have been trying Arma 3. I have the same issues with it. I tried trackir but no go. I tried freetrack but nothing either. Did Opentrack redirect and it goes mad. Yaw works okat till i turn 100degrees to left and it zooms up. Pitch is backwards which I fix with invert but sometimes dont work. I want to try freepie redirect but need to find tutorial for it. I position tracking would work greta of I could get the rest of the axis working.

    in reply to: Lego Worlds #3681
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    Jpwinks001
    Participant

    Dxwnd?

    in reply to: USB C -> QHD possible ? #3647
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    Jpwinks001
    Participant

    Is it possible that Moonlight VR can stream a higher resolution then 1080p?
    If so, would have to have a 2k Monitor in order for it do so?

    • This reply was modified 5 years ago by Avatar Jpwinks001.
    in reply to: head position tracking reset and some other suggestions #3547
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    Jpwinks001
    Participant

    Please ignore my message. Just reinstalled it and its working now… not sure why it stopped in the first place.
    Update: FINALLY GOT it working in GTR 2. I will play around with it a bit more. I really wish I could get it to work with other track IR games… I use this as my base and will continue to test more till I get it to work.
    BIG THANK YOU!

    • This reply was modified 5 years ago by Avatar Jpwinks001.
Viewing 15 posts - 1 through 15 (of 22 total)