Jackii

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Viewing 15 posts - 1 through 15 (of 31 total)
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  • in reply to: Oculus game support? #1601
    Jackii
    Participant

    Agnostic, you might want to use FreePIE for mouse emulation in that case as this is it’s native functionality.

    in reply to: New version pre-release (11th Dec) #1584
    Jackii
    Participant

    Congratulations for the mini Loxai!
    Unfortunately I can’t test because of some PC related issues, heck I was even 90% through a major demo exclusive to the Gyre. Hopefully will get things fixed soon and get back to development. Old screenshot
    Btw, does more compatibility mean openGL support?

    in reply to: VR with smartphone_Unity 3D #1550
    Jackii
    Participant

    Polylogic, that’s for developing vr mobile apps, it’s unrelated to reading tracking data from PC.

    in reply to: trinus gyre for ios #1503
    Jackii
    Participant

    Although most of VR and geeks community are against iOS, it might attract some users.

    in reply to: Fatal Non-UI Error #1494
    Jackii
    Participant

    Try searching through documents for saved user files by the Trinus Gyre, and delete them.

    in reply to: Native SBS for Android #1479
    Jackii
    Participant

    I think he means processing the fake 3D from app’s side not client side.

    in reply to: Native SBS for Android #1475
    Jackii
    Participant

    I already suggested this here. Would definately be a useful optimisation!

    • This reply was modified 7 years, 7 months ago by Jackii.
    in reply to: Oculus game support? #1472
    Jackii
    Participant

    It’s possible to emulate the Rift’s input but you’re most likely going to face licencing issues + reverse engineering the byte structure sent over serial ports is close to impossible without the existing source code.

    • This reply was modified 7 years, 7 months ago by Jackii.
    in reply to: Not working on Android 5.0 #1458
    Jackii
    Participant

    Working perfectly for me. I’ve been running the very first developer preview, the last one, the AOSP builds, and the factory version, and it worked on every single one.

    in reply to: VR with smartphone_Unity 3D #1431
    Jackii
    Participant

    You seem to be unfamiliar to a certain extent with Unity’s scripting, which is not your best option when you’re approaching something like this.
    The examples in the IO page are for c#, more specifically the 1 that lets you read from a slot. what you have to do is understand it and apply the data obtained from it on unity objects. I don’t really have any experience with unity’s workflow, but I’m familiar with c#.
    I’m sure you’d get better help by asking on unity’s forums/helpdesk.

    in reply to: VR with smartphone_Unity 3D #1427
    Jackii
    Participant

    Here’s a c#implementation example from FreePIE’s page: https://github.com/AndersMalmgren/FreePIE/wiki/IO-Plugin

    in reply to: VR with smartphone_Unity 3D #1415
    Jackii
    Participant

    Oh no that thread is old, Haven’t updated it yet.
    Use the one in this post, and just select FreePIEIO from sensor settings. You don’t have to change other sensor settings.

    in reply to: VR with smartphone_Unity 3D #1412
    Jackii
    Participant

    Are you sure you have FreePIE installed and is in it’s original install directory?
    Both TG and my script use the directory in the registry to read/write tracking data.

    in reply to: Can't access FreeTrack data with the Gyre running #1378
    Jackii
    Participant

    There were some complaints about Google drive corrupting zip files, so here’s a mediafire download: http://www.mediafire.com/?6sam2vq088q14jo

    This one is a bit different than the last release, as it doesn’t require FreePIE to be running, much thanks for the IO protocol!
    OpenGL support in windowed mode A for low latency would make it perfect. 😀

    in reply to: VR with smartphone_Unity 3D #1376
    Jackii
    Participant

    I can help you with FreePIE integration, which language will you be using? It’s already really easy to integrate until you get to the stage where you get to use the obtained data by swapping axis’and converting degrees to radians.. etc.

    • This reply was modified 7 years, 8 months ago by Jackii.
Viewing 15 posts - 1 through 15 (of 31 total)