syazaz

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  • in reply to: Errors 307/306 #7003
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    syazaz
    Participant

    Sangesh, what is your current nvidia driver version? If you are using latest version, try using this particular version 381.65

    See my post about this: https://www.reddit.com/r/TrinusVR/comments/6d956o/psvr_not_working_with_steamvr/dic66ze/?utm_content=permalink&utm_medium=api&utm_source=reddit&utm_name=TrinusVR

    in reply to: Errors 307/306 #6992
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    syazaz
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    Hi, thanks for dumps and logs. I need to confirm that your steamvr is working fine by using the null driver.

    Open steamvr.vrsettings and use the following config:

    {
       "steamvr" : {
          "forcedDriver": "null"
       },
       "driver_null" : {
          "enable": true,
          "id": "Null Driver",
          "serialNumber": "Null 4711",
          "modelNumber": "Null Model Number",
          "windowX": 0,
          "windowY": 0,
          "windowWidth": 1920,
          "windowHeight": 1080,
          "renderWidth": 1344,
          "renderHeight": 1512,
          "secondsFromVsyncToPhotons": 0.1,
          "displayFrequency": 90
       }
    }

    Then launch steamvr. If it is working you should see VR compositor on your monitor and I will give a series of test later.

    • This reply was modified 2 years, 7 months ago by Avatar syazaz.
    in reply to: Errors 307/306 #6970
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    syazaz
    Participant

    Hello Marco,

    Your error log suggest that the vr compositor may crash. There may be hints in the log files. Try post the log content of vrserver.txt, vrcompositor.txt and vrmonitor.txt located on steam/logs folder and check steam/dumps folder for vr minidumps if any.

    in reply to: SteamVR and Trinus VR #5949
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    syazaz
    Participant

    Hello everyone,
    Just a quick note, I disabled the link here as the phonevr driver is now integrated into TrinusVR which also contain the latest version.

    If you are looking for it, just download the latest TrinusVR installer and set Sensor Mode to SteamVR.

    in reply to: SteamVR and Trinus VR #5574
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    syazaz
    Participant

    Since I can’t wait. Here to make TrinusVR always stream steam VR compositor.

    http://www.mediafire.com/download/n4bycdkjtbe3r2t/TrinusCompositor.zip

    How to use:
    1) Download and extract to any folder, eg D:\tgextra\TrinusCompositor.dll
    2) Run cmd.exe as administrator
    3) cd to the folder and finally execute the dll:

    d:
    cd D:\tgextra
    rundll32 TrinusCompositor.dll,inject

    Enjoy steam VR Games with your phone!

    Tested with InMind VR and HL2.
    With The Talos Principle, I got left eye on vrcompositor, right eye on game window… weird.

    PS: Name is a bit misleading 😉

    @loxai, I sent you a mail.

    in reply to: SteamVR and Trinus VR #5573
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    syazaz
    Participant

    Hi, I updated the driver but may requires an update from loxai.

    http://www.mediafire.com/download/4j73cn97cd2wxot/phonevr_v1.zip

    How to use:
    1) Download and extract to SteamApps\SteamVR\drivers
    2) Set Trinus VR Server to use FreePieIO as Sensor Output.
    3) Set your monitor projection to Extended Mode (WIN+P)
    4) Connect and Run the Games/VR.

    At this point, the VR compositor will sit on extended monitor. However this requires an update to TrinusVR to allow streaming the VR compositor instead of active window. Also I found a bug where the Sensor Reset wouldn’t function if the Moonlight capture mode is used.

    in reply to: SteamVR and Trinus VR #5561
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    syazaz
    Participant

    Hi loxai,

    Sorry I forgot about crucial part. Since I was unable to work with compositer yet, here the configuration that will make it work:

    steamvr.vrsettings

    {
       "jsonid" : "vrsettings",
       "perfcheck" : {
          "heuristicActive" : true
       },
       "steamvr" : {
          "allowReprojection" : true,
          "defaultMirrorView" : 0,
          "directMode" : true,
          "directModeEdidPid" : 26720,
          "directModeEdidVid" : 1256,
          "displayDebug" : true,
          "forceReprojection" : false,
          "showMirrorView" : false
       },
       "version" : "1"
    }

    The displayDebug made a difference. The compositor will be displayed on your monitor with this settings. You can ignore it and ALT+TAB into the game.

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