Odran

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Steam VR and FreePie positional tracking option #6854
    AvatarOdran
    Participant

    Thanks a lot Loxai.
    Very much apreciated, I am away but will try it as soon as I will back.
    Odran

    in reply to: Steam VR and FreePie positional tracking option #6845
    AvatarOdran
    Participant

    Hi Loxai,
    any news about the head rotation priority?
    Is it fixed?
    I have a modified version of the bridge I would like to test it.
    Thanks
    Odran

    in reply to: SteamVR and Trinus VR #6816
    AvatarOdran
    Participant

    Thanks.
    Tested and position is sent to Stream VR in the last version.
    There is still some issue, but as suggested I will open a separate thread.

    in reply to: SteamVR and Trinus VR #6789
    AvatarOdran
    Participant

    @Loxai
    Any news on the FreePie to SteamVR flag in Sensor tab?
    It still does not work.
    I know you are working on positional tracking in PSVR and I understand this is more interesting for you know, but please do not leave us alone with Trinus.
    In Steam VR as I metioned positional tracking is key.

    I noted that you actually do not take the FreePie outputs but directly the FreePieIO[] coming from the PSMove Bridge: if you do that we cannot use FreePie script to filter and adjust.
    If you do not have time please free the code of your Phone driver in Steam VR, I am sure there are lot of good programmers that can help with it.
    Thanks
    Odran

    in reply to: SteamVR and Trinus VR #6535
    AvatarOdran
    Participant

    Thanks Loxai for answering.
    I understand you are working on the FrePie Checkbox feature, but do you have any plan for releasing it?
    In the meantime what is the expected way of working/inputs format? I will be happy to test it.
    The Steam VR feature without position is a main issue in many Steam VR games.
    Kind regards
    Odran

    in reply to: SteamVR and Trinus VR #6425
    AvatarOdran
    Participant

    Dear all,
    I am using v2.0.8c and I am trying position tacking with a psmove controller on SteamVR (the 3rd controller. Other 2 psmove controllers are used to emulate hand controllers). I also use Moonlight streaming.
    Some question:
    – If I select SteamVR as capture mode, is there any specific Sensor Mode to select or is it ignored?
    Note that I tried many (also selecting “FreePIE to SteamVR”) and Roll/Pitch/Yaw work in STeamVR with many of them (so I guessed Sensor Mode is ignored)

    – If I select “FreePIE to SteamVR” in the Sensors page, what is the data format Trinus is expecting from FreePIE Bridge application?

    I would prefer to use a FreePIE scripts to make some computation on the FreePieoIO[n], so for me the ideal would be if Trinus can send to SteamVR data like freeTrack.pitch/roll/yaw and freeTrack.x/y/z so that I can modify and send them with FreePIE scripts (I understood now Trinus is listening to FreePieIO inputs, but it is not clear to me in what format and I was not able to make it works).

    Thanks for helping me
    Odran

    in reply to: NEW SteamVR support! Impressions / troubleshooting / bug reports #6327
    AvatarOdran
    Participant

    Hi all,
    starting enjoing this great stuff. I am using last version (2.0.8c) with Moonlight, but I am not able to center the view. Is the bug of reset tracking not working with Moonlight fixed in this version?
    It seems not as “Ignore”, “Left” and “Right” work but not “Reset” in Tracking.
    Also the center button on the HMD (Homido V2) is not able to reset the view.
    Please let me know.
    Thanks
    Odran


    @loxai
    : I played with the Spectrum of a friend, but my first simple videogame I programmed in Motorola 68000 assembly on Sinclair QL 🙂

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