vladone97

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  • in reply to: 20 fps with usb tethering #7505
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    vladone97
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    Thanks. That, along with uninstalling and reinstalling Trinus on my phone, solved the issue.

    in reply to: Performance issues #7093
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    vladone97
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    I’m using a Galaxy S6 Edge with a Gear VR headset. In SteamVR it has quite a bit of lag and after a few minutes of using Trinus, the image starts to get a bit weird. By weird I mean: I turn my head, the image stays for a moment in the place where I was looking initially and only after that it comes in front of me. Basically, if I turned my head to the side as much and as fast as I could’ I would see black for a second before the image would show up. Is the S6 Edge the problem? Does it not have enough processing power to handle Trinus or can I fix it without having to spend money on something more powerful?
    I was thinking about getting a Nolo VR. The people who made Nolo say it has low latency. If I used my S6 Edge with Nolo, would I still have the same problem or would it be fixed? I’m asking this because as far as I know, Trinus would get sensor input from Nolo and not from the phone’s gyroscope, so I was thinking that in this situation, the phone would have less work to do (and thus perform better). Am I right with this assumption?
    Also, has anyone tried Nolo VR with an S6 or S6 Edge? If so, can you confirm (or debunk, if it’s the case) my theory?

    • This reply was modified 3 years, 1 month ago by Avatar vladone97.
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