cheater

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Viewing 15 posts - 1 through 15 (of 57 total)
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  • cheater
    Participant

    Ioxai please answer the question above. This bug has existed very long and it has to be fixed, the software is broken until this is fixed.

    What does your data pipeline look like when sending the image out to the PSVR? You get some sort of buffer from SteamVR, how does it make it to the monitor? What are the exact steps?

    cheater
    Participant

    What does your data pipeline look like when sending the image out to the PSVR? You get some sort of buffer from SteamVR, how does it make it to the monitor? What are the exact steps?

    cheater
    Participant

    What have you tried to do in order to figure out the double image bug? I am a programmer as well, so perhaps I can give you some ideas.

    cheater
    Participant

    I mentioned it in August (6 months ago) in the thread I linked to.

    Sometimes (maybe a little less than half the time) when I use Trinus PSVR, quit the program, and then use it again, the following bug occurs. When I move my head, it looks like two subsequent frames are overlaid over each other. You don’t see it when you don’t move your head because the frames are very similar, but when you do move your head the frames are offset, and e.g. if you have text like A / B it starts looking like AA // BB. Of course the faster you move your head the more offset the frames are, but it’s always noticeable and a pretty serious issue that makes it impossible to use. Rebooting usually fixes the issue.

    • This reply was modified 2 years, 4 months ago by cheater.
    cheater
    Participant

    I don’t see a setting in SteamVR that would let me set 180 0 0 as the forward direction.

    I also don’t see any settings that would help change the refresh rate above 120 Hz. As I said already, the double image doesn’t happen the first time I start Trinus after rebooting. So clearly it can work, there’s just a bug that prevents it from working after Trinus is started up again.

    cheater
    Participant

    I didn’t have the double image before some specific version, I think it was 1.0.x. My refresh rate on PSVR is 120Hz, the maximum. What SteamVR settings are you talking about?

    If the issues are in the Trinus SteamVR driver, then that’s the part that needs to be changed. Where does the issue lie?

    You have not answered about the time bomb. Have you removed it?

    cheater
    Participant

    Issue 2 means that I have to restart Trinus, steamVR and the VR app every time I have to do something on the desktop, like copy a file.

    Issue 1 means I have to reboot every time I want to use Trinus.

    cheater
    Participant

    Finally able to run Trinus, there are a few issues that are still in the program since almost the beginning:

    1. doubled / fuzzy output. Reported in August ! http://oddsheepgames.com/?topic=fuzzy-doubled-image-when-moving-head

    It looks like you’re doing some form of double buffering somewhere before sending the frame to the screen, and it looks like you’re reading the buffers the wrong way around.

    2. red screen after interacting with desktop apps. When Trinus is running, and you e.g. open the browser or explorer, the screen turns red. This even happens if those programs don’t actually go to the psvr screen, just the main 2D screen (desktop monitor). This exists since the very beginning. Looks like again a problem with the buffers – looks like Windows moves around the location of virtual textures or something like that, and you’re not using the new values. I’m guessing there’s an OS event that lets you know you need to update your memory configuration.

    cheater
    Participant

    The drift is much less now, and resetting kind of works now, but it still resets to 180 0 0, which is backwards. It has to reset to 0 0 0.

    Did you remove the time limit? We can’t have situations like these again. It’s really bad.

    cheater
    Participant

    Just to clarify, the bug actually existed since October, not November.

    cheater
    Participant

    BTW, just wanted to make this clear, the drift is slow but over several minutes it’s enough for the view to be at a VERY uncomfortable angle, and after half an hour it’s almost upside down.

    Pressing the reset button makes the view reset to some stupid value, like above with -511,67 18,66 12,03. So you can’t even reset every few minutes to fix the drift. This makes the software pretty much impossible to use. There’s not even a good workaround that one could use. Please fix it asap, remove the timed suicide switch, and make the thing reset to 0 0 0 when you press the reset button.

    in reply to: Constant shake/wobble in SteamVR #8348
    cheater
    Participant

    i’ve noticed sporadic wobble as well. i didn’t think to report it because i thought i was just seeing things but now i’m pretty sure it’s the same thing as people describe in the thread.

    in reply to: Fuzzy doubled image when moving head #8345
    cheater
    Participant

    Hi Ioxai, any news about this? Can you try to fix it somehow?

    in reply to: Fuzzy doubled image when moving head #8343
    cheater
    Participant

    Hey lazzonn76, what is the psvr firmware you are talking about?

    Yes, the inversion is stupid. The PSVR resets to -180,0,0. At some point around 1.1 it started resetting to 0,0,0 but then the developer changed it back to -180,0,0. I never found out why.

    in reply to: Fuzzy doubled image when moving head #8329
    cheater
    Participant

    ok apparently a second person can reproduce this

Viewing 15 posts - 1 through 15 (of 57 total)