September 6, 2018 at 11:24 am #7891
What is ‘direct mode trick’?
Tonight I’ll try with 0.9.2 fresh install over 0.9.8 to pass the 60 fps lock.
I created a custom res in nvidia panel, but I don’t know what’s direct mode. I tried only one time to click on it in steam vr option (enable direct mode) but the screen of the visor goes red as soon I click in the other monitor (needed to do to launch game).September 10, 2018 at 8:25 am #7892
The direct mode trick is this:
I’ve one monitor 60hz (my new monitor is 75hz and work) set to main display and to left screen.
The PSVR is setted to 90/120Hz. Install trinus 0.92 and from the install folder enter on ext folder and copy the phonevr directory and replace all files if exist to SteamVR driver Folder C:/Program Files x86/Steam/steamapps/SteamVR/drivers.
After this start trinus 0.92, start the trinus psvr, after calibration start SteamVR (it work to 60hz) now right mouse click on the little windows of steamvr and go to Enable Direct Mode, SteamVR rebooted without Direct Mode but with 90/120Hz and without jiggering.October 23, 2018 at 4:34 pm #7946
Same problems here with FPS…
I have downloaded the PATCH but my anti-virus went crazy with it and after scanning it in VIRUSTOTAL it gave 17 alerts.
Is it really safe to install?
RickOctober 27, 2018 at 10:58 pm #7952
The little patch app has been working great since you first released it. Today I turned on the PC and the file was gone. When I try to re download it Windows says there is a virus and stops the download. Downloaded on a different PC and transferred it to my gaming PC. When I try to run the app windows says it’s infected and deletes it. Since it worked for so long I assume this is a windows update that caused this. Anyway around this? I tried the latest PSVR version and still having low FPS issues.November 23, 2018 at 7:47 pm #7980
Same problem here. I have a 60hz monitor, set PSVR to 120hz via custom resolution, start trinus, turn off my monitor, start steamvr (steam window is somewhat visible on psvr when looking with one eye :)) )
If I use 0.9.2 – steamvr works on 120hz, everything smooth and nice
If I use 0.9.8 – steamvr works on 60hz, tried all available start modes (even starting trinus blindly with monitor turned off).
November 27, 2018 at 6:29 pm #7990
- This reply was modified 3 weeks ago by nekoth.
No idea why the patch is flagged as a virus.
Currently working on a better fix but will still take a few weeks to be ready for an updateDecember 6, 2018 at 1:37 pm #8012
It may be flagged as a virus if you are in-memory patching one process from the other. Heuristics may think this as a virus-like activity.
I am waiting for the update, would really love to use 0.98 features, being currently stuck with 0.92. And thank you for your work!December 9, 2018 at 1:40 pm #8021
I have prepared a test build using a new SteamVR driver.
Please test and let me know how it goes.
There are two different settings for PSVR Mode: Fullscreen and borderless. Check what works for you
Download link: https://trinusvirtualreality.com/files/TrinusPSVRSetupNewDriver.exeDecember 9, 2018 at 8:52 pm #8026
Is there any point to using Fullscreen? It makes the window management really confusing.
Tried using bordered in VRChat but the resolution was really stretched horizontally and there was some weird “chromatic aberration” on my PSVR (not sure if this is the correct term). No issues using 0.92.December 10, 2018 at 8:45 am #8027
Lens correction (along with some other features) is not implemented in this new driver. The test build is just to confirm performance is good and that it works either in bordered or fullscreen mode (both options available to identify if there’s a speed difference).December 14, 2018 at 3:10 pm #8028
Tried test version with new driver on Steam Home.
PSVR monitor set to 120hz and I don’t turn off my main 60hz monitor:
Fullscreen: steamvr works on 120hz, slight stuttering sometimes
Borderless: steamvr shows 120hz, heavy stuttering
PSVR monitor set to 90hz and I don’t turn off my main 60hz monitor:
Fullscreen: steamvr works on 90hz, slight stuttering sometimes
Borderless: steamvr shows 90hz, heavy stuttering (often starts vr compositor on the main monitor instead of psvr)
On 0.9.2 I turn off my monitor and run PSVR on 90Hz, works like this new version on fullscreen, although the new version uses more time per frame according to steamvr osd graph.
Also I have some tracking jittering on new version, but it may be because of some features turned off.
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