April 3, 2018 at 1:00 am #7642
If I allow asynchronus reprojection in the newer versions I get double frames!
(In SteamVR double/triple lines showing when I turn my head…)
I didn’t have this problem before! (I need it because the games so much smoother with it.)
The last version that is working fine for sure is 0.9.2
0.9.3h affected (the beta build you linked in another topic)
– disable/enable v-sync in Trinus/Radeon Settings (I got rx580)
– installed latest amd driver
– disable freepie input
– 60 Hz seems to not affected, only 90 Hz and 120 HzApril 14, 2018 at 12:21 am #7697
Now I tested 0.9.5c and the problem still persist!
One thing to mention is that I’m not sure the problem is directly in asynchronus reprojection,
because even when I switch it off, -however the ghosting issue is gone- , there’s still a little lagg
in every second.
I tried Fullscreen mode too: It switches the PSVR display to 60 Hz, and there is no way to switch
it back to 120 Hz, even when the Windows Display Prop. shows 120 Hz, it’s clearly working at 60 Hz
(I can see the flickering on the white areas.) The ghosting issue is gone this way but it’s clearly
because of the 60 Hz… and the small lagg is still there.April 14, 2018 at 12:30 pm #7698
I still don’t have a solution for this. But I have some more tests to try: https://trinusvirtualreality.com/files/psvrTest.zip
Are you running Trinus (both 0.9.2 and test builds) with default settings? If not, let me know the changes.April 14, 2018 at 1:56 pm #7699
Now I tried this test build (0.9.6) and still the same issue.
I’m using the default settings in both builds, except I set the PSVR Display to DISPLAY2!
In 0.9.2 this is the only way to get smooth movement.
DISPLAY1 and — gives the same ghosting issue as in the new builds.
(In the new builds disabling asynchorous reprojection only makes ghosting gone when
using DISPLAY1 or —. But this way there is the lagging issue so this is not a solution.)April 15, 2018 at 3:27 pm #7700
The hdmi headless that I bought has already arrived today,so I tested 120hz on the latest 0.95c and the previous 0.94d, I could not break through 60~65fps. I downgraded to the 0.92 version and achieved 120fps successfully. I would like to say that some of the current new versions are compared with 0.92, some key things may be missing.
@acsdani, Thank you very much for your guidance, you are my hero！April 15, 2018 at 6:24 pm #7701
Ok, two new builds to test:
Also, please check cpu/ram consumption difference with 0.9.2, as shown in Task Manager.April 15, 2018 at 9:59 pm #7702
Hi, i recently try your two solutions. Test 1 and 2, full screen and extend mode and is impossible to activate async reprojection.
With version 0.92 it´s impossible too.
My ring is a i5 4590 and nvidia 1060 6gb with lastest drivers.
Maybe are you spanish, loxai? The i could speak in spanish too, to clarify the problem.
April 15, 2018 at 10:18 pm #7704
- This reply was modified 1 week, 1 day ago by lecitron64.
For both builds the weird lagg is gone! But the ghosting is still there when asynchorous reprojection is enabled. 🙁
+ For both builds the PSVR Display selector is not working. Even with the ‘Alt.Display Select’ it’s
at the PC monitor, so I have to use Win+Shift+Right.
@lecitron64 What do you mean with “impossible” to activate? It’s greyed out in SteamVR’s settings or what? For me with 0.9.2 async. repr. works like a charm! (i7 2600k, RX580)April 15, 2018 at 11:13 pm #7705April 15, 2018 at 11:33 pm #7706
Some code re-added here: https://trinusvirtualreality.com/files/psvrTest3.zipApril 15, 2018 at 11:44 pm #7707
Nice! I tested this Test3, and it’s still OK when async. disabled! (With async. it’s still ghosting).
(I noticed that the last two versions had a flickering problem with freepie, but this
recent one don’t have this issue!)April 16, 2018 at 12:31 am #7708
@acsdani When I try to check async reprojecton happened nothing. It’s status is off although checkbox is ticked.
Experience is so bad that I suffer sickness in elite dangerous.April 16, 2018 at 2:23 pm #7712
Ok, new test https://trinusvirtualreality.com/files/psvrTest4.zipApril 16, 2018 at 6:44 pm #7713
@loxai Test4 has the weird lag issue! (It’s a stuttering that comes only when I move my head.)
@lecitron64 I think it’s not an issue with Trinus. I read on some forums that it could be related to Nvidia settings. Here is a quote from reddit: “…changing the prerendered frames amount in the Nvidia control panel will make it go away or turn on. Forget the exact details but might be something worth messing with.”April 16, 2018 at 7:06 pm #7714
Ok, getting closer. Two more tests:
I think 5 will still have the lag, but 6 should not.
For all the tests we’ve done, you have the FreePIE option disabled, right? (you mention you enabled it, but just as an extra test, correct?)
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