September 17, 2016 at 5:12 pm #5881
We love your app and are thinking of purchasing the full version to use to aid us in developing our Steam survival VR game, but currently when playing the game there are big black borders around the two screens and these can be seen in my cardboard through the lenses, destroying the immersion.
Changing resolutions did not seem to do anything. What setting affects this and how do I stop it from happening?
If we can get our game working without black borders rest assured we will purchase the full version immediately.
Looking forward to any responses,
EDIT 1: Forgot to mention we are using the latest version of Unity and the latest version of the asset store Trinus package with demo scene
September 17, 2016 at 5:20 pm #5883
- This topic was modified 2 years ago by NACFAC.
You’ll need to adjust the lenses parameters (or try a different preset).
From what you say, it sounds you would want to change the Scale X value to cover the sides.
Best of luck with the project!
PS: fun fact, I did the Gamer Camp course a few years ago 🙂September 17, 2016 at 5:27 pm #5884September 17, 2016 at 5:44 pm #5885
Where exactly do I access the Scale X value ? Using the unity asset means the PC server doesnt run so how can i change the lens, i can change lens using PC server but obviously this causes incompatibility issues with the unity asset version.
Regards,September 17, 2016 at 9:51 pm #5886
Those values can be changed on the Trinus SDK for Unity too. These are accessible from the Trinus UI prefab, but if you are not using that you can still access them via TrinusProcessor script (in TrinusManager object):
Note that you should provide UI so that users can tweak for their headsets.
I checked your site looking for details on the game, and saw your GC story.
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