Black border around screen on phone

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This topic contains 4 replies, has 2 voices, and was last updated by loxai loxai 4 months, 1 week ago.

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  • #5881

    NACFAC
    Participant

    Hello there!

    We love your app and are thinking of purchasing the full version to use to aid us in developing our Steam survival VR game, but currently when playing the game there are big black borders around the two screens and these can be seen in my cardboard through the lenses, destroying the immersion.

    Changing resolutions did not seem to do anything. What setting affects this and how do I stop it from happening?

    If we can get our game working without black borders rest assured we will purchase the full version immediately.

    Looking forward to any responses,

    Isaac Surfraz
    Managing Director
    Not A Cover For A Cartel
    Email: isaacsurfraz@notacoverforacartel.com
    Enquiries: admin@notacoverforacartel.com

    EDIT 1: Forgot to mention we are using the latest version of Unity and the latest version of the asset store Trinus package with demo scene

    • This topic was modified 4 months, 1 week ago by  NACFAC.
    #5883
    loxai
    loxai
    Keymaster

    Hi Isaac,

    You’ll need to adjust the lenses parameters (or try a different preset).
    From what you say, it sounds you would want to change the Scale X value to cover the sides.

    Best of luck with the project!
    PS: fun fact, I did the Gamer Camp course a few years ago 🙂

    #5884

    NACFAC
    Participant

    Hey!

    Thanks for the very quick reply! Okay I will try that out immediately 🙂

    Wow how did you know I was at GamerCamp :S?

    Isaac Surfraz
    Managing Director
    Not A Cover For A Cartel
    Email: isaacsurfraz@notacoverforacartel.com
    Enquiries: admin@notacoverforacartel.com

    #5885

    NACFAC
    Participant

    Where exactly do I access the Scale X value ? Using the unity asset means the PC server doesnt run so how can i change the lens, i can change lens using PC server but obviously this causes incompatibility issues with the unity asset version.

    Regards,

    Isaac Surfraz
    Managing Director
    Not A Cover For A Cartel
    Email: isaacsurfraz@notacoverforacartel.com
    Enquiries: admin@notacoverforacartel.com

    #5886
    loxai
    loxai
    Keymaster

    Those values can be changed on the Trinus SDK for Unity too. These are accessible from the Trinus UI prefab, but if you are not using that you can still access them via TrinusProcessor script (in TrinusManager object):

    setScreenCenter
    setLensCenter
    setScale
    setWarp
    setChroma

    Note that you should provide UI so that users can tweak for their headsets.

    I checked your site looking for details on the game, and saw your GC story.

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