Seriously, developing your Unity Library is hard work, and wasted time.
Instead you should try to implement Trinus Sensor reading as Plugin for the OSVR-Server.
This will make Trinus compatible with a growing range of games including SteamVR, and
raise the interest of many people to use your software.
I’ll bump this. As much as I do like the Unity API (OMG the performance is so much better!) I’m thinking OSVR / openVR / SteamVR are going to be the main players in VR forward. This will both allow people to get proper stereoscopic working without shelling out 50$+ for Tridef (a seemingly dying company) AND get head-tracking working with games supporting the openVR protocol.
I guess there’s not much point to this until we actually start seeing games for SteamVR tho… :/ I guess I just really hope TrinusVR might keep VR accessible to poor gamers like me! 1000$ CAD for the rift or 10$ for Trinus. Hmmm. 😉