Ditch the Trinus Unity Library and make a OSVR plugin instead

Trinus Forum Forums Developers Ditch the Trinus Unity Library and make a OSVR plugin instead

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  • #4295
    janusr
    Participant

    Seriously, developing your Unity Library is hard work, and wasted time.
    Instead you should try to implement Trinus Sensor reading as Plugin for the OSVR-Server.

    This will make Trinus compatible with a growing range of games including SteamVR, and
    raise the interest of many people to use your software.

    #4296
    janusr
    Participant

    Maybe this could give some input how to do that, and that could serve as an example on how to add an external device to the OSVR Server.

    #4297
    loxai
    Keymaster

    OSVR is a good option, unfortunately I do not have the resources to do this atm.

    #4576
    kinnik
    Participant

    I’ll bump this. As much as I do like the Unity API (OMG the performance is so much better!) I’m thinking OSVR / openVR / SteamVR are going to be the main players in VR forward. This will both allow people to get proper stereoscopic working without shelling out 50$+ for Tridef (a seemingly dying company) AND get head-tracking working with games supporting the openVR protocol.

    I guess there’s not much point to this until we actually start seeing games for SteamVR tho… :/ I guess I just really hope TrinusVR might keep VR accessible to poor gamers like me! 1000$ CAD for the rift or 10$ for Trinus. Hmmm. 😉

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