Fake Roll Incorrectly Rotated 90 Degrees

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    JustCallMeDanTheMan
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    With my wife’s Sony Xperia XZ (not premium), with Fake Roll enabled (also using Fake3D), my display (each eye) is incorrectly rotated by 90 degrees… which renders it unplayable with fake roll enabled. Although tilting the device moves it respective to the initial orientation correctly, it is obviously always 90 degrees out of where I would expect it to be.

    Not sure why. Any clues?

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