September 10, 2014 at 9:50 pm #356
Hi Xavier !
First i need to thank you for your awesome work on this app. I just purchase it, and I very like it. It’s a good beginning even if there is still a lot to do.
I’m using the galaxy S5 plugged with usb connexion and a GTX 780 /intel Corei7 @3.8ghz.
The quality picture set in very high and 800×600 is quite good, slightly better than Limelight in 1080p 60i/s and a lot more stable. I don’t know why, but the compression is less visible and the latency rock !!
So maybe the games are a bit more pixelisated, but the latency is more accurate and this is a major feature for VR.
There is still some strange bug :
– TrackIR with Dirt 2 and 3, and even NFS shift 2 is inverted (probably because of the galaxy s5). So i have made an alternative script using Freepie to fix it, and with additional hotkey (ctrl+ C) to center the view. So maybe you should add more option in the tracker setting.
here is my script :
yaw = filters.deadband(math.degrees(filters.continuousRotation(android.googleYaw)), deadband)
pitch = filters.deadband(math.degrees(-android.googleRoll), deadband)
roll = filters.deadband(math.degrees(-android.googlePitch), deadband)
deadband = 0.01
centerYaw = 0
centerPitch = 0
centerRoll = 0
yaw = 0
pitch = 0
roll = 0
android.update += update
trackIR.yaw = yaw – centerYaw
trackIR.pitch = pitch – centerPitch
trackIR.roll = roll – centerRoll
if keyboard.getKeyDown(Key.LeftControl) and keyboard.getPressed(Key.C):
centerYaw = yaw
centerPitch = pitch
centerRoll = roll
Maybe you should add number input in the lens setting, so we can adjust with more precision.
I hope the full screen mode will work soon because tridef is the best option for 3d depth and optimization…. if somebody knows a workaround.
Have you look around the Geforce streaming optimisation (like nvidia shield, limelight, or splashtop) ?
anyways Thanks a lot ! I pretty sure this app will be a best seller in the future. You got first in line 😉
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