June 30, 2019 at 11:24 am #8292
Sometimes (maybe a little less than half the time) when I use Trinus PSVR, quit the program, and then use it again, the following bug occurs. When I move my head, it looks like two subsequent frames are overlaid over each other. You don’t see it when you don’t move your head because the frames are very similar, but when you do move your head the frames are offset, and e.g. if you have text like A / B it starts looking like AA // BB. Of course the faster you move your head the more offset the frames are, but it’s always noticeable and a pretty serious issue that makes it impossible to use. Rebooting usually fixes the issue.July 8, 2019 at 9:55 pm #8298
This was in 1.0 by the way, I haven’t tried 1.0.6 yet.July 9, 2019 at 10:14 pm #8299
issue still exists in 1.0.6. This is actually pretty common now. I’m not sure if this was so common in 0.9.9.July 11, 2019 at 9:57 am #8301
the new version has a display refresh rate option, it is possible it changed to a rate that is not suitable for your hardware. Try changing between the different values (60, 90 or 120hz)
July 11, 2019 at 3:53 pm #8303
- This reply was modified 1 year ago by loxai.
it’s 120 Hz. It was always 120Hz and it always worked. The PSVR is 120 Hz, and my gpu (1080ti) supports that. Now, it also works at 120Hz most of the time, but not always, and then I have to reboot the pc. The issue started with 1.0, which didn’t have the refresh rate option.July 15, 2019 at 1:05 am #8305
it could be related to some of the settings that were readjusted after 1.0: the drift correction or (more likely) the smoothing.
if you run the empty SteamVR room, with the timing statistics enabled (in SteamVR settings), how long does it take to render a frame? 1.6ms, 2.7ms or something like that?July 16, 2019 at 5:11 pm #8306
It takes very little time to render a frame. I attached a screenshot of the debug view.
I tried taking some screenshots of the bug. And captured a video. But they don’t show the bug.
I took a screenshot using windows snipping tool, and the lines in the empty steam vr room look ok. But when I move my head left to right, the vertical lines are doubled up. I also captured video using OBS but that didn’t show anything. Still, I can easily see the bug in my PSVR v2.
I took a video using my mobile phone to show the bug. The video is fuzzy and dim but you can see the bug in still frames and you can see it a little in the video.
Note that in the screenshots a single vertical line shows up 3-4 times. If I look at it with my own eyes, I only see the lines twice. I think the camera shows the line 3-4 times because it records at lower Hz, so every frame the camera takes is several frames that the PSVR displays, so you get more copies of the line.July 19, 2019 at 12:49 am #8314
ok this bug now happens almost always for me, sometimes if i reboot the bug is not present, but it almost always is present. can you please look into this? it’s pretty serious for me at leastJuly 25, 2019 at 4:31 am #8317
Have you been able to reproduce this issue? Thanks.July 27, 2019 at 4:45 pm #8319
Hi, can you please give an update about this. The issue has been around very long already. Have you been able to reproduce it? Thanks.July 28, 2019 at 10:12 am #8320
there was an issue that I recently corrected with the PSVR Monitor driver (download updated), but I don’t think it will fix this issue. I do not have any suggestions atmJuly 28, 2019 at 12:43 pm #8321
Have you been able to reproduce it at all?
ThanksAugust 12, 2019 at 4:22 pm #8322
Yes the problem also exists in version 1.0.6b unfortunately, and if you notice well you notice in the videos that published the boy that there is an inversion of the axes in fact you do not have the black arrow in front, I managed to improve the problem of the axes using driver4vr which has vr view utility, I am very sorry for trinuspsvr I would like so much that this new release worked well as the 0.9.8b but with the new options added now, the problem of skipping frames I remember to make it work well for 120hz the 0.9.8b I used the cru program and a firmware for psvr that made the psvr native to 120hz and worked perfectlyAugust 16, 2019 at 12:52 pm #8329
ok apparently a second person can reproduce thisAugust 17, 2019 at 5:21 pm #8343
Hey lazzonn76, what is the psvr firmware you are talking about?
Yes, the inversion is stupid. The PSVR resets to -180,0,0. At some point around 1.1 it started resetting to 0,0,0 but then the developer changed it back to -180,0,0. I never found out why.
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