GTA V VR settings? Some warping/stretching issues.

Trinus Forum Forums Trinus PSVR GTA V VR settings? Some warping/stretching issues.

This topic contains 11 replies, has 3 voices, and was last updated by Avatar cheater 2 months ago.

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  • #7475
    Avatar
    DegoLocc
    Participant

    First off, I would like to thank the developer for an amazing driver for the PSVR. Nice work, well done.

    So I got everything all setup and working, as far as just using the headset for rotational tracking VR in GTA V. I am using reshade plus a 3Ddepth add on to achieve the SBS image, it works great. I also used a mod to alter the games FOV in first person and have been playing around with the numbers, from default 68 all the way up to 130, seems around 80-90 is the best FOV as far as minimizing the warping/stretching. Let me explain the warping stretching, it looks like everything I look straight on at is stretched to have depth, but also is narrow with not enough width to it. If that makes sense. That alone I could live with, but it’s most noticeable looking all around. I have a slight issue like that in War Thunder as well(though not as bad) when using steam VR default settings.

    I also tried playing with the IPD in TRINUS while watching VR movies and noticed no difference sliding the IPD slider all the way left or right. Is it functioning as intended? Am I doing something wrong?

    I suspect I am going to need to play with the advanced lens distortion settings in the advanced tab in Trinus, and I really would hate to muck it up, I am hardly savvy at any of this stuff to be honest, so any advice or experiences shared with TrinusPSVR and GTA V would be appreciated.

    Also, any known GTA V UI mods that work in VR? Mainly looking to see the minimap while in VR without having to keep pausing the game to see the map. Thanks for all replies.

    #7477
    loxai
    loxai
    Keymaster

    The IPD only works in SteamVR mode.
    Regarding stretching, my only thought atm would be to experiment with the game’s resolution ratio if possible. But it sounds like something to be dealt with at the FOV mod level (maybe it’s possible to tweak ‘vertical’ FOV?).
    Lens adjustment is pretty much trial and error, and requires restarting SteamVR for changes to take effect.
    I have this UI fixer for Trinus VR (for phones) that allows duplicating sections of the window at different locations. I might add that to Trinus PSVR at some point (although this feature has an impact on performance). That said, I think VorpX had an option to do just that.

    #7485
    Avatar
    DegoLocc
    Participant

    Thanks for the response.

    I was under the impression that 1080 was the only resolution you could use for PSVR, are there any other ones you recommend I try first?

    Yeah I looked into VorpX, I thought it was pretty pricey for something that “might” help. If you were able to bring the UI fixer to PSVR that would be cool, I know I for one wouldn’t mind the performance hit. I am running very high settings as is and seem to get pretty decent performance so far.

    The mod I downloaded doesn’t support vertical FOV, sadly. Just on foot, driving, aiming, crouching and ADS(aiming down sights). I might brave my way up to messing with the lends adjustment, but it sounds like a pain, too bad there wasn’t something we could use with the program launched with a slider like the IDP setting.

    Also have you ever considered pre loaded VR configurations for popular non VR games? Kind of like what the pricey apps offer? I think your app would be worth more money too for features like that of course. I get that would be a lot of extra work and time tweaking each game though.

    Regardless, thanks again for the awesome app and I think it was 20 bucks well spent.

    #7486
    loxai
    loxai
    Keymaster

    I meant game resolution, not display (1080 is the correct res for the display).
    For non-VR games, you can use the Scale sliders (in non-VR tab).
    For VR games, you can experiment with the vertical/horizontalFov and the aspect ratio numbers in Lens Distortion.

    #7488
    Avatar
    DegoLocc
    Participant

    Hmm, none of my games go that high, probably because my monitor doesn’t go past 1080. None VR only applies to non V setting right? I tried it, and it didn’t really work well for emulating SBS, that is why I use reshade, is there any point to Non VR outside of trying to SBS?

    I will play around with the horizontal and vertical fov settings a bit.

    #7491
    loxai
    loxai
    Keymaster

    Non-VR applies only to the Trinus SBS mode. What issue are you having with such mode?
    That’s important, since that mode would be a requirement for the UI fixes discussed earlier.

    #7492
    Avatar
    DegoLocc
    Participant

    Maybe I am doing something wrong then. I was using mouse mode on Trinus for games outside of steam VR, or games that aren’t VR by default, so for GTAV I am using mouse mode, Non-VR set to none, and PSVR mode set to VR. I am using reshade program in game with an addon called “RESHADE SUPERDEPTH 3D PROJECTION SHADER” that I use to achieve the side by side 3d. I think I tried the Trinus SBS Non-VR option on one of the first games I tried but the image didn’t look right, so I used the Reshade option instead. Another reason I didn’t really mess around with the Non-VR option in Trinus much was because when I moused over it, it said it lacked an actual 3d option, and I figured that was important for VR.

    Here is a link to a video I watched explaining three different ways to get Non VR games to work on Trinus. https://www.youtube.com/watch?v=civyQs9yWN0 I chose the last option, the only one that was free, called Reshade. Feel free to point out anything I am doing wrong in regards to Trinus.

    I was also looking into actual GTAV mods for the UI, and I found a couple UI mods for GTAV VR, problem is I don’t think they are updated for the lasted GTAV patches and I think most require Vorpx, which I can’t afford atm and was trying to avoid purchasing, but maybe that is in vain.

    Edit: I just tried using Trinus Non-VR mode instead of the Reshade way I was using it, and it keeps crashing GTAV. I even tried launching the game first, then Trinus, but I can’t even get it to work at all with GTAV and Non-VR SBS. Since it doesn’t have 3d depth though even if I could get it working, I am not really that worried about it.

    Going to test some lens distortion options now to see if I can get the view to not look so narrow in front of me.

    • This reply was modified 1 year, 4 months ago by Avatar DegoLocc.
    #7494
    Avatar
    DegoLocc
    Participant

    Bah, just realized that the lens distortion options only work in steam vr and since I am using mouse input on GTAV instead of steam VR that is a no go. I can live with the narrow view, it’s all good if I could just find a UI mod I would be in business.

    #7495
    Avatar
    DegoLocc
    Participant

    I found a mod that helps with the UI in VR. https://www.nexusmods.com/gta5/mods/22/?tab=description&BH=0

    #7496
    Avatar
    DegoLocc
    Participant

    I got it working pretty good now that I found a newer version of 3d_depth to use in reshade, the script writer even has a list of games with the settings to use, here if it helps anyone else trying to get GTAV to work, I got it set up pretty nice atm. https://github.com/BlueSkyDefender/Depth3D

    #8200
    loxai
    loxai
    Keymaster

    Hey, it’s been a while since last post but thought you’d be interested in the update I’m working on, with ReShade (and Depth3D) integration. Details here: https://reshade.me/forum/general-discussion/5297-trinus-psvr-integration-with-reshade

    #8201
    Avatar
    cheater
    Participant

    That is really cool. Thank you!

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