Here is a demo that has great anti-drift/steadiness qualities

Trinus Forum Forums Trinus PSVR Here is a demo that has great anti-drift/steadiness qualities

This topic contains 2 replies, has 1 voice, and was last updated by  mick-p1982 1 month, 2 weeks ago.

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  • #7941

    mick-p1982
    Participant

    FYI: I am copying this from another topic here (http://oddsheepgames.com/?topic=can-we-discuss-psvrpc-without-trinus-here-few-resources-for-it-exist) just to improve visibility.

    Here (https://www.reddit.com/r/KingsField/comments/9kj984/very_early_playable_section_of_kf2_for_windows/) is a demo that uses PSVR that implements a hybrid approach to solving the drift problem using the same “fusion” algorithm that Trinus PSVR uses.

    In short, what I did is to choose a much better Beta factor that does not drift for the most part, but is unpleasant to look through. A second Beta factor that does drift a lot, but that has a very still picture is also used. So the former factor acts like an anchor, and the latter is used only for when there is only negligible head movement.

    The second location is pulled toward the anchor when it gets too far away from it. Even a slight head twitch does this, so all that matters is that reeling it in is continuous/not noticeable, and that that when your head is relatively still there is little to slight reeling in. As long as code implements this logic, it works very well. It’s the best of both worlds.

    #7942

    mick-p1982
    Participant

    BTW! Here (http://csv.swordofmoonlight.net/SomEx.dll/1.2.2.8.zip) is new version of the main DLL in the EX/SYSTEM folder that adds dedicated support for Sony’s DualShock4 drivers. The TXT file in the PSVR folder describes how to turn on stereo mode, after turning on the PSVRToolbox provided. It automatically switches between the set’s home-theater and pass-through modes.

    #7950

    mick-p1982
    Participant

    FYI: That demo’s FOV is fixed for PSVR but uses a pretty obnoxious value to approximate the game it’s porting. Alt+F3 can change the value in the INI file. The original game distorts the picture in some way, that I don’t yet understand. It’s pretty interesting that it makes such high FOV possible.

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