I use an I5 4690K at 4.4ghz should that not be enough, I managed to fix the high CPU issue from the positional tracking, it was because i was using OpenNI Virtual tracker with my kinetic 360,
The only problem I have now is no matter what I use SteamVR with or without steam open my CPU usage is at 70+ when idle, VR Server seems to use the most, so as soon as I run any game it goes straight to 100%
My GPU is a GTX 1070 As well but that’s fine under load, just the CPU any ideas?
Good that you sorted the tracking issue.
You didn’t give much detail, so I assumed you were using Trinus tracker. It was strange to me that it’d take so much cpu (hence my guess of the cpu being too low, which I don’t think is the case).
This then seems to be an issue with SteamVR or other software, not cpu.