Issues with Unity and iOS clients

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This topic contains 3 replies, has 2 voices, and was last updated by loxai loxai 8 months, 1 week ago.

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  • Author
    Posts
  • #7427

    DrBlackAdder
    Participant

    Any one else suffering weird colours and screen mirroring with iOS clients?

    #7430
    loxai
    loxai
    Keymaster

    Yes, that’s an issue with the plugin and iOS.

    #7431

    DrBlackAdder
    Participant

    I’ve been working on a fix, I have the colors correcting now, still fighting with orientation. Would you like a copy of my solution? It is a camera based pixel shader, so performs very fast.

    #7432
    loxai
    loxai
    Keymaster

    That sounds great. I’m not sure when I’ll be able to update the plugin, but you can post your shader here in the meantime, as it will surely be handy for other devs.
    As for the orientation, is the issue about pitch being 90 degrees off? If so, you can edit the TrinusProcessor script, around line 565 (case DataStructs.STATUS.STREAMING) where the orientation data is retrieved, so that the difference is offset for iOS devices.

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