NEW SteamVR support! Impressions / troubleshooting / bug reports

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This topic contains 41 replies, has 21 voices, and was last updated by  Pelia 10 months, 3 weeks ago.

Viewing 15 posts - 1 through 15 (of 42 total)
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  • #5741

    kinnik
    Participant

    The most recent version (1.7?) of trinusVR now supports SteamVR! You need to:

    -install steamVR in steam
    -download the Trinus PC server again from the Trinus website
    -update your android client
    -load up Trinus and select steamVR from the tracking options
    -start SteamVR
    -start a SteamVR compatible game
    -??
    -profit!

    So far I’ve played the steam VR theatre app, Volo Airsport and vivecraft (Minecraft VR).
    It runs very nicely and full proper headtracking is snappy and very nice!

    The main issue I’m having is that the video steam seems to freeze every 5-10 min or so. Sometimes much less. Headtracking continues to work and the game still plays but the video stream either freezes or goes to a black screen. Restarting the app often doesn’t fix it. Only restarting steamVR and the app and the game has been useful in most cases… Just before I called it quits for the night I had a freeze and now when I boot up the TrinusVR app it shows an error immediately (a port error of some sort) and then the app crashes before I can do anything. Any ideas loxai?

    Has anyone else tried the new SteamVR compatibility? How has your experience been?

    • This topic was modified 1 year, 2 months ago by  kinnik.
    • This topic was modified 1 year, 2 months ago by  kinnik.
    #5744
    loxai
    loxai
    Keymaster

    I’ll look into it. Is there any error message shown on the long console (Pi sign on the bottom right corner of Advanced mode)?

    #5747

    Kreic
    Participant

    First of all, THIS IS AMAZING! Yesterday I tried VRidge because I wanted to play Oculus and Steam VR games, which weren’t compatible with Trinus as far as I knew. I have to say the experience was rather… uncomfortable. There were a lot of issues with my graphics card (which hopefully I’ll upgrade soon). And when I could finally make it work, the performance was very poor (and it was the consumer version!) Lots of latency and a screen full of artifacts. I tried to use my modem, then a virtual modem for direct connection, then usb tethering. None of them could work well. Maybe it was my PC, My android device, or the usb cable. So I decided to try once more Trinus to check if the same things happened. That’s when I found out about its Steam VR compatibility.

    I can’t explain why, but I’ve never seen any artifacts in my screen with trinus. It worked right away! Of course, Trinus requires a lot of adjustments for matching the VR headset. I think a must-have feature is to store the lens profile. I could finally try out Virtual Desktop and it was great! Of course, when it comes to using a mouse, the latency was quite evident. It can be kept to a minimum (quite comfortable) with some adjustments, but it still could be better (was tested using USB tethering).

    Now, when it comes to Steam VR issues, I’ve been having problems with my viewer’s “orientation”. I don’t know how to describe it well. It seems that the 3d space is defined at the moment you start the connection between the android device and the PC. if you’re looking up at the moment the streaming starts, then the Steam VR menu and 3d space will be right above you and if you look back to the front, then you’ll be looking straight to the virtual floor. This isn’t a big issue. The headset just has to be looking straight forward the moment you start the Trinus VR streaming. The problem is.. It doesn’t stay like that. At first everything seems okay and works perfectly. But the orientation of my viewer started moving to the left. After a couple of minutes I found myself looking to my upper left to see the screen that was originally in front of me. This isn’t that much of a trouble when using virtual desktop because you can easily recenter the screen. But it might become a bigger issue with some games. Maybe using the android as a compass to lock the room orientation could help. Or maybe there’s something wrong with my room setup in Steam VR. Overall, Trinus performed amazingly well with Steam VR. This is a huge step in PC-vr compatibility and I’m sure that with tools like this, people won’t need to buy an oculus to have a nice VR experience.

    #5748

    DevLord
    Participant

    OMG ! Thank you for implementing SteamVr support. This feature alone makes TrinusVR worth buying.
    I tryed Adr1ft , game starts okay, picture is beautiful and clean but head tracking not working(nothing is moving at all) on my nexus 5.

    #5749
    loxai
    loxai
    Keymaster

    @kreic the issue about slowly moving left is because of sensor drift. There are a few things you can try to minimise it (it varies depending on hardware, even within the same phone model):
    – calibrate the sensors (different for each phone but common suggestions are leaving the phone on a flat surface before starting the Trinus app, doing 8 shapes in the air or going through hidden phone menus)
    – try the different sensor modes in Trinus Phone (A, B, C)
    – use the view reset: press the reset key (default is number 4, can be changed in Trinus PC>Sensors Tab) or tap the top center of the phone (some headsets have a trigger button that does just that)

    @devlord is the sensor rate greater than 0? (number on the top right corner, in Trinus PC advanced mode). Are you using Wifi or Usb? Have you tried changing the sensor port, from 5555 to other, like 5556? Please send me the server logs to support@trinusvr.com (press the Pi sign to get them)

    #5752

    kinnik
    Participant

    @loxai After further testing I’ve found two problems:

    1 – as mentioned early, my app freezes / crashes often. I’ve paid more attention to it and found that it only crashes on the android side. The frame rate quickly begins to drop until it grinds to a halt and often it then crashes the app. The PC server app continues to run without error (the server log shows nothing). I’m not sure what to try next. I may try regular streaming with Tridef and see if the issue is repeatable. Any other suggestions / requests?

    2 – When I run SteamVR and set the headtracking orientation (by pressing 4) it always sets the orientation 90 degrees left from steamVRs center position. Ei, I look forward with my HMD, press 4, and SteamVR sets me to be looking 90 degrees left from center in any game or the “grey world” orientation screen. Is there a way for me to adjust this somehow?

    #5753

    DevLord
    Participant

    @loxai simply rebooting my pc helped to solve head tracking issue, everything works now.

    #5761

    Duig0
    Participant

    Finally got this to work.

    And the image quality is better than riftcat/vridge

    😀

    However I did get a wierd problem

    Hard to describe but….at times the age becomes distorted,very hard to discribe its as though the image is narrowing to a central point

    Like when you lokk at 360 video content that has been converted from a regular flat image

    Does thqt make sense? Im not sure if im discribing it perfectly.

    Anyone else come across image problems like this?

    Side note…Vorpx works with this “-D

    Same imaging problems though…teated with samsung galaxy s4 and s5

    #5762
    loxai
    loxai
    Keymaster

    @duig0 could you take a screenshot?
    Not sure, but I have a guess, try disabling Motion Boost on Trinus PC

    #5774

    Creeperfriend
    Participant

    Thanks for adding SteamVR support! This feature makes Trinus an even better solution for VR. I just have the issue that the Trinus server crashes immediately after I’ve started SteamVR. Using it to play non-VR titles works without any notable issues. I’ve tried the different video modes and tried using a wired as well as a wireless connection, but I can’t get Trinus to work. Oddly, Riftcat works flawlessly.
    Here are my system specs: AMD A10 7800 / NVidia Geforce GTX 750Ti / 8GB DDR3 RAM / Win 10 64bit
    My phone is a OnePlus One running the newest CyanogenMod 13 nightlies (Android 6.0.1)

    I’d appreciate any help.

    #5775
    loxai
    loxai
    Keymaster

    @creeperfriend could you please provide some details on the crash? Is there any error message shown?
    If you start the Trinus session first, and then SteamVR, does it crash the same way?

    #5776

    Creeperfriend
    Participant

    @loxai No, there’s no error message, Windows simply tells me that Trinus has crashed. I also tried changing the order in which I startend the programs, but that didn’t change anything.

    • This reply was modified 1 year, 2 months ago by  Creeperfriend.
    #5799

    freakvs21
    Participant

    hello. Can enyone provide an step by step tutorial how to get steamvr work with trinus ?? when i start trinus app and vr on steam sensors are working but how do i get display of my game on phone via moonlight ??

    #5800
    loxai
    loxai
    Keymaster

    @creeperfriend, try installing Microsoft VC++ 2015 redistributables (vc_redist)
    @freakvs21 Moonlight is not currently supported for SteamVR

    #5801

    SamirZ
    Participant

    hello. i start trinus, set the sensor on steamVR and after start steamVR but it dont see any headset connected and a 308 error in the corner. i can start vr game but i dont see any video on the phone. what i did bad or what is missing? error steamvr

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