September 4, 2016 at 10:54 pm #5805
i got it working now but the video doesn’t stream to my phone. I only see the dual image on the screen. The sensor works at least.September 4, 2016 at 11:46 pm #5806
what do you mean by ‘the dual image on the screen’, is there image?
did you run the SteamVR setup?September 5, 2016 at 12:22 am #5807
when i start steamVR. i see a room with line and i can look around when i move the phone but i dont see anything on the phone. i only see something one the computer screen. what i need to do to send the monitor screen on my phone with steamvr.
thanks for your helpSeptember 5, 2016 at 4:52 pm #5808
after some try it work 😀 by using freePieIO but it dosen’t work with the steamVR optionSeptember 6, 2016 at 5:54 pm #5812
Lenovo k3 note. Gt630m on PC.
With steamVR have graphical glitches like this (all video modes except moonlight that not working on my GPU)
And one question: it is possible to make FreeTrack/TrackIR/PPjoy tracking for SteamVR mode? (for phones without gyroscope, and for using Arduino-based trackers like EDTracker)
P.S. Sorry for bad english.September 15, 2016 at 3:14 pm #5863
Like SamirZ, my phone screen is just black, steamVR is working and I have something called Headset Window in my taskbar, I can launch setup or a game, it start in VR mode, tracking is fonctionnal but no video.
I have tried to change projector mode (Win+P) to duplicate or extended, but nothing.
I use Trinus in USB mode on a Galaxy S5, everything up to date.
It worked well before with Riftcat so I don’t understand why it doesn’t work.
15/09/2016 16:49:20:Trinus hotspot created (ssid: trinus, password: mypassword)
15/09/2016 16:49:25:Matches subnet
15/09/2016 16:49:26:Loaded C:\Users\Malo\Documents\TrinusVR\default.cfg
15/09/2016 16:49:26:No plugins or compatible devices found Ok: 0 found
15/09/2016 16:49:41:Waiting for connection (Set IP: 192.168.42.129), using ports 6666 and 5555
15/09/2016 16:49:41:TGLIB:0:Requesting config connection to 192.168.42.129:6666
15/09/2016 16:49:41:TGLIB:0:Connected config
15/09/2016 16:49:42:TGLIB:0:Received config, target resolution 1920×1080
15/09/2016 16:49:42:TGLIB:0:Streaming video 1 and sensor 1
15/09/2016 16:49:42:TGLIB:5:Can’t use Nvidia optimizations
15/09/2016 16:49:42:TGLIB:0:Connection established (video)
15/09/2016 16:49:42:TGLIB:0:Video processor ready
15/09/2016 16:49:42:TGLIB:0:Requesting sensor connection to 192.168.42.129:5555
15/09/2016 16:49:42:Starting video capture (0)
15/09/2016 16:49:42:Streaming input SteamVR (1920×1080)
15/09/2016 16:49:42:Starting FreePieIO protocol
15/09/2016 16:49:42:TGLIB:0:Data callbacks set: Sensor, Bitmap format
15/09/2016 16:49:45:TGLIB:0:Connection established (sensor), sensor version: 1September 15, 2016 at 4:01 pm #5864
Been working on an update that hopefully fixes some of the issues you mention (along with a few new features).
Please give it a try and let me know if it works:
@capmalo, Riftcat may use a SteamVR driver that interferes with Trinus’
Could you please list the folder names in your /steamapps/common/SteamVR/drivers folder?September 15, 2016 at 5:19 pm #5865
Now the streaming works in fast mode :p good job Loxai and thx
but with Moonlight it doesn’t work.
folder names in /steamapps/common/SteamVR/drivers:
Just a bug report on your update with position tracker:
– pure visual function cam
But now at least it recognize my webcam :p
September 15, 2016 at 10:50 pm #5869
- This reply was modified 1 year, 6 months ago by capmalo.
Moonlight is not currently supported.
What webcam are you using?September 18, 2016 at 9:16 pm #5889
SteamVR is working for me. Unforunately for steamvr there isn’t a lot of documentation available, took me a while to figure out how to use it.
-SteamVR requires that the head tracking feature works in order to exit tutorial room.
-SteamVR requires a xbox 360 controller, or a steam controller in order to launch the in game menu, it is one of the black front buttons near the logo button.
-SteamVR is still beta software, and it is glitchy.
If ios ever gets working headtracking support this program is the best of them all 🙂 .September 18, 2016 at 11:21 pm #5890
Headtracking should work on iOS. Please let me know the details of your setup and the issue (on a separate thread or via firstname.lastname@example.org) to find out what the problem is.September 19, 2016 at 2:53 pm #5891
@loxai I’m using the BisonCam NB Pro integrated webcam on my MSI GE70.
I will do a test on iOS when I can.September 19, 2016 at 3:51 pm #5892
interesting… of all the hundreds of different camera setups that could have some incompatibility, you actually have the same one as my dev system! (MSI GE72)September 21, 2016 at 10:17 pm #5902
Hi, i’m from spain, sorry for my english.
I think the same as desmont , the trinus would need a sensor that could operate simultaneously with steamvr and OpenTrack , TrackIR or edtracker . Especially with the edtracker system that is more precise positioning.September 27, 2016 at 4:57 am #5940
I have an issue with the orientation being wrong on my note 4, for some reason it’s always looking slightly upward, and doesn’t bother to try to maintain any consistency with position like riftcat did.
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