October 24, 2016 at 12:19 pm #6065
i have some problem with TrinusVR + SteamVR + iOS App.
Without SteamVR everything works fine. Streaming + Headtraking ( Mouse is moving).
If i select SteamVR in the TrinusVR settings, i can start SteamVR Games and the headtraking works fine but on my phone the Display is black? So the streaming is not working with SteamVR and iOS?October 29, 2016 at 12:03 am #6082
Hi loxai, i have the same problem as Crankerer, capmalo and SamirZ: no video in SteamVR mode, while tracking works fine.
Sometimes i have just black screen on the phone, sometimes i have vertical line in the middle: http://imgur.com/X7hA4Qj
Note that the client app still works, it is not hang in black screen. It reacts to “back” tap and middle tap (virtual nose).
* pre-release build of Trinus server you posted above
* reinstall steamvr driver (removed folder manually)
* reboot PC and smartphone
* starting steamvr, steam, trinus, trinus streaming in a different order
* different Capture modes
* looking in Trinus logs under “pi” button (nothing special there. like the one capmalo posted)
* connect via Wifi and USB
* i also checked help section 🙂
Note that right now i have Intel integrated GPU (yeah i know it sounds stupid to run VR on that), maybe this is the issue. I can provide more details if you tell me where to look for debugging info, logs, etc.November 11, 2016 at 2:49 pm #6154
after updating Trinus VR server up to version 2.08 can’t find SteamVr in tracing options drop-down.
What may be wrong?November 11, 2016 at 9:07 pm #6155
‘SteamVR’ mode moved from Sensor selector to Capture selector (selected sensor mode is ignored when in SteamVR mode)
quote from the official announcement.November 12, 2016 at 1:15 pm #6157
Hi, first of all: thanks for your work.
I’m trying to make everything work.
-Phone: LG G2
-PC: i5 2500k @4.3Ghz 8Gb RAM Using dual monitor main is FullHD secondary is 1280×1024 or something
-Steam VR + Update vc_redist + tried both 2.0.8 and the version you uploaded here
-Trying with ViveCraft 1.10.2
– With Capture = Compatible; Sensor = Mouse I get the stereoscopic images right BUT No head/phone sensors tracking/movement
-With Capture = Compatible; Sensor = SteamVR (tried others too) I get the head/phone sensors tracking right BUT i get either a blackscreen on my phone OR The image split in two (So its not stereoscopic. i.e. If i open the menu I should see it both left and right, instead I can see it half in the left frame and the remaining on the right!!)
Can you please help me? Am I doing something wrong? Tell me you need more details.
Thanks for your time!November 12, 2016 at 4:18 pm #6160
Thank you, asprind!November 13, 2016 at 6:55 pm #6162
loxaiKeymasterNovember 27, 2016 at 9:27 am #6213
Doesn’t work for me. It only works a little moment before starting Moonlight. But once Moonlight started head position always remain same. So it’s always stuck in postion when Moonlight was started. Tried rebooting, tried different modes on phone. Tried different port 5556. Always same.
2.0.81, SGS 6 stock.
After few more attempts it seem to start working without any changes.
November 28, 2016 at 1:40 am #6215December 13, 2016 at 6:14 pm #6303
- This reply was modified 11 months, 3 weeks ago by regs.
SteamVR headtracking doesn’t work anymore with lastest version, I tried with sensor mode A/B/C but no moving.
Tried to reinstall/Delete everything, but nothing.
Others modes are working.December 21, 2016 at 11:06 pm #6327
starting enjoing this great stuff. I am using last version (2.0.8c) with Moonlight, but I am not able to center the view. Is the bug of reset tracking not working with Moonlight fixed in this version?
It seems not as “Ignore”, “Left” and “Right” work but not “Reset” in Tracking.
Also the center button on the HMD (Homido V2) is not able to reset the view.
Please let me know.
@loxai: I played with the Spectrum of a friend, but my first simple videogame I programmed in Motorola 68000 assembly on Sinclair QL 🙂January 1, 2017 at 2:27 pm #6418
When I start a Trinus connection and then launch SteamVR, I see the blank room on the phone fine, tracking is working. As soon as I started a SteamVR game (InMind), the screen on phone faded to black. The game appeared on the laptop, tracking working, but the phone screen was black.
Should be noted I have a HP ProBook 450 G2 with switchable GPU. I tried forcing the discrete and integrated GPU globally in Radeon settings, but neither made any improvement. I also tried both wireless and USB tethering concerning Trinus connection. The phone I use is a Prestigio 5508.
I also tried the Sanity Razor game that supports Trinus, which had both tracking and video on phone working, although in wrong resolution.
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