October 28, 2017 at 4:29 am #7333
Hello and thanks for your efforts. I purchased trinus vr back when it was still in the “gyre” days and have been very pleased with the progress since. I enjoy very fluid vr experiences with my galaxy edge 7 even through wifi!
I’m very impressed with the Trinus AIOVR’s framerate and smoothness. I am, however, encountering an issue in which i have screen overlap (ie: the single image of one lens is stretched over both eyes, as if it was just one full screen image.
The puzzling thing is, this happens regardless of if i have reshade OR vireio working and producing a 3d image. So i’ve checked to make sure i’m in the right mode and i’m using “mouse”. When I choose “mouse sbs”, it works in that it puts a false 3d sbs and i’m able to play the game i want.
Is this a bug or am i using the program wrong? Appreciate the help 🙂October 28, 2017 at 7:33 am #7334loxaiKeymaster
Does this happen regardless of windowed or fullscreen mode?October 28, 2017 at 7:18 pm #7336
Yes it does. I actually had to go and check because i’m used to trinus having to be in windowed mode, so I was only using that. But alas, full screen gives me the same result.
I also tried, for diagnosis sake, a few other things. IPD doesn’t change regardless of the setting i use. The image is always the same. And when I use the x and y scale, even though the size of the image per eye does indeed change, the image overlap problem still persists.
Please let me know if perhapse i’m missing something on my end. I’m on windows 10 and using an nvidia geforce GTX 1070.
and, as i said previously, this problem persists even if i’m using reshade OR vireio. I can turn them on and off or disable the reshade 3d shader with no change to the image streamed to the headset.October 28, 2017 at 10:24 pm #7337loxaiKeymaster
I think this probably has to do with the way Reshade/Vireio prepare the 3d frame and how Trinus captures it (although it could also be game specific). There might be no solution other than sticking to Mouse SBS mode.
Since you are using a smartphone (and not an All-In-One headset), you could try with Trinus VR and use a different capture mode (other than Game mode).October 28, 2017 at 10:58 pm #7340
In the meantime, will do. I’ve never had an issue with trinus vr other than setting up the correct settings.
As a bit of feedback, i hope you find useful, trinus AIOVR having the ability to capture fullscreen ( so far every game i’ve tried allows it where trinus vr almost never worked fs ) is a massively useful selling point.
also, i don’t know why, but trinus aiovr, even in mouse sbs gave a significantly smoother framerate over wifi.
Optimally i’d love to find a solution and support your work by buying trinus aiovr. I really hope there is in fact a solution.
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