non-vr mouse broken in 0.9.9i

Trinus Forum Forums Trinus PSVR non-vr mouse broken in 0.9.9i

This topic contains 2 replies, has 1 voice, and was last updated by Avatar KarathKasun 5 months, 1 week ago.

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  • #8115
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    KarathKasun
    Participant

    The non-vr mouse function is 100% broken for me in this version. Up and Down move right and left, making non-vr impossible to use.

    Could we possibly get a enable/disable feature for the non-vr mouse input? Most non-vr games will still be using controller or mouse/kb input, making the head tracking features useless if you need accurate controls or if you are just using your HMD as a display..

    #8116
    Avatar
    KarathKasun
    Participant

    Head tracking is also broken in Steam VR as well. The transform math is 100% incorrect. Rotating up/down causes the view to move as if the point of focus is following a logarithmic path (it changes direction from down to right at the midpoint of motion).

    • This reply was modified 5 months, 2 weeks ago by Avatar KarathKasun.
    #8118
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    KarathKasun
    Participant

    Think I found the problem. Calibration fails if you have drift compensation or smoothing enabled.

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