Problems in SteamVR with supersampling

Home Forums Trinus PSVR Problems in SteamVR with supersampling

This topic contains 3 replies, has 2 voices, and was last updated by loxai loxai 8 months, 2 weeks ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #7298

    ph123uk
    Participant

    Hey there,

    First off, thank you for this project, its amazing, love it, brought a whole new lease of life to my PSVR! – All games tested have run great! – no problems other than the below!

    Now, onto my problem, supersamplng in SteamVR, and project cars 2 – it doesn’t work sadly – supersampling on any game, when set in steamVR doesn’t work 🙁

    Anyone else have this problem?

    I have reinstalled the games, steam, steamVR – no dice sadly – such a shame as at 1.0 SS the games are just a bit jagged 🙁

    Any help appreciated.

    CPU: 5960X
    GPU: SLi GTX980 (although SLi is disabled as it trinus didn’t work when it was enabled)

    Cheers in advance

    #7299

    ph123uk
    Participant

    Fixed It 😀

    Heres my post on the project cars 2 site:

    Hi all,

    Love LOVE the game but was a bit disappointed with the quality of image I was getting through my PSVR (I use a PSVR and an application called Trinus to emulate a vive)

    It works fantastically – as I already had a PSVR I thought why not give it a try.

    Anyway, heres a fix for the poor VR visuals in game –

    [U]Supersampling[/U]

    It just doesn’t work, either in PC2 or in the SteamVR developer settings, I tried numerous things, many tests, all listed in this very forum for the most part, here is the fix!

    grab a program called OpenVR-Advanced settings: (cant post links as its my first post)

    Find the folder it installed to generally in: C:\Program Files\OpenVR-AdvancedSettings

    With steam VR already open click and run “startdesktopmode.bat”

    When this is open, click on the steamVR tab in the top left

    Second option down “Compositor render target multiplier” change this to whatever you want – as a start id drag it all the way to 2 – you can see a massive difference (and proves it works)

    Click “Restart Steam VR” in the bottom corner.

    Let steam vr restart

    Run PC2

    PROFIT!

    Hope this helps everyone, my system sadly cant run at the “2” setting but I’m plodding along at 1.4 – and it makes a massive difference

    Essentially, this simply adds a line in the C:\Program Files (x86)\Steam\config\steamvr.vrsettings file:

    Mine was originally:

    {
    “steamvr” : {
    “allowAsyncReprojection” : false,
    “allowInterleavedReprojection” : false,
    “mirrorViewGeometry” : “535 196 960 540”,
    “showMirrorView” : true,
    “supersampleScale” : 5
    }
    }

    And doing the above changed it to this:

    {
    “compositor” : {
    “renderTargetMultiplier” : 2
    },
    “steamvr” : {
    “allowAsyncReprojection” : false,
    “allowInterleavedReprojection” : false,
    “mirrorViewGeometry” : “649 372 960 540”,
    “supersampleScale” : 5
    }
    }

    The Supersample scale doesn’t do anything 😉 (YET – hopefully it will be fixed soon)

    #7303

    ph123uk
    Participant

    sadly, scratch that, supersampling doesn’t work in game only the HUD rendering 🙁

    Given Vive / oculus owners are able to adjust it, I can only presume this is a Trinus thing?

    #7307
    loxai
    loxai
    Keymaster
Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.