Race Driver Grid

Trinus Forum Forums Games Race Driver Grid

Viewing 13 posts - 1 through 13 (of 13 total)
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  • #325
    Nazar
    Participant

    Last trinus version brought much smoother tracking for me (I’m using HTC One M7) – thanks
    But for this particular game(Race Driver Grid) trackIR works oddly. When you tilt your head left or right (tilt, not turn) the picture changes not the way it should. It’s like movement is reversed to what it should be.
    I haven’t tried original TrackIR system so I don’t know if that’s the game problem, or the problem of Trinus, but that thing realy spoils the experience

    • This topic was modified 7 years, 11 months ago by Nazar.
    #329
    loxai
    Keymaster

    Hi Nazar,

    I will look into that, and possibly add invert options for each axis to better customise the experience.
    Out of curiosity: I was only able to run Grid in fullscreen mode (no option in game settings), which doesn’t really work well with Trinus. Were you able to run it windowed? if so, how?

    Cheers

    #330
    Vulcan24v
    Participant

    In a lot of games you can go into the settings and reverse the direction of the headtracking. might be something in your game that corresponds.

    #341
    Nazar
    Participant

    I’ve played Grid in windowed mode, 800×600 – that’s what I’ve tried
    It was windowed mode A, I suppose – didn’t pay attention
    Grid worked for me for all along from trying Android Rift Beta – I had no troubles with it

    #342
    Nazar
    Participant

    Besides, I was able to run Grid even in side-by-side 3d using TriDef, and stream it with your software
    Also there were no troubles streaming through usb nor WiFi

    • This reply was modified 7 years, 11 months ago by Nazar.
    #344
    Nazar
    Participant

    I didn’t find any tweaks for TrackIR in Grids’ settings. And the point is that turning left/right and up/down works great. Something is wrong with tilting. I don’t quite understant positional tracking in terms of yaw/pitch/roll, but it looks for me as one of this axis is reverted (I mean the one responsible for tilt). I may be wrong, but feature with axis reverting should definitly solve the issue

    P.s. Thanks for reply anyway)

    • This reply was modified 7 years, 11 months ago by Nazar.
    • This reply was modified 7 years, 11 months ago by Nazar.
    #347
    Nazar
    Participant

    Sorry, loxai – didn’t understand the meanind of your question at first)
    You should launch a launcher in Grids’ folder – there are all the settings for windowed mode and resolution, not in the game itself

    • This reply was modified 7 years, 11 months ago by Nazar.
    #353
    Nazar
    Participant

    I’ve managed to make trackIR act properly. It appears the roll axis should be inverted. I’ve used freePie Redirect (thanks for the feature by the way) and freePie script for tracking. Maybe it will be of some help. Here is how axises numbers are defined in the script to solve the issue I’ve described earlier:

    trackIR.yaw = yaw – centerYaw
    trackIR.pitch = pitch – centerPitch
    trackIR.roll = -(roll – centerRoll)

    #360
    wewewi
    Participant

    @Nazar How did managed to run Grid in side by side using TriDef? Doesnt TriDef requires fullscreen?

    #363
    Nazar
    Participant

    There are some Windows Register Tweaks, which make TriDef work for games in windowed mode. I’ve got it here http://www.tridef.com/forum/viewtopic.php?p=21603#p21603

    #364
    wewewi
    Participant

    #366
    wewewi
    Participant

    This is huge, guys; Google Cardboard support for #ALL THE GAMES in full 3D!! oO
    http://www.tridef.com/user-guide/supported-games

    Even Rise of Flight works! Head tracking + 3D = LOVE 😉
    — Though the headtracking clearly is difting to the left after a couple seconds, the sensation is AMAZING.

    • This reply was modified 7 years, 11 months ago by wewewi.
    #368
    loxai
    Keymaster

    Thanks Nazar for the windowed tridef trick (and the one for Grid too), that’s pretty cool, I’ll add a reference on the download page.
    And well, thanks in general to all of you giving support to each other, makes it easier for me to focus on development 🙂

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