Scale issue

Home Forums Trinus PSVR Scale issue

This topic contains 2 replies, has 2 voices, and was last updated by loxai loxai 2 months, 2 weeks ago.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #7230

    anjabenn
    Participant

    Hello Loxai,
    I mentioned this issue the other day on the PSVR Reddit, but my thread was maliciously destroyed. Basically if I use Trinus PSVR, it looks like I am sticking my head in a doll house when in SteamVR. The scale is all off, and the world is also tilted a little when the PSVR is on a flat surface. This issue happens for everything within SteamVR. I have been able to counter this issue by using both Trinus PSVR and Riftcat. When opening SteamVR through Riftcat, I have been placing the headset mirror window onto my PSVR. In this scenario, the scale and tracking (I use NOLO controllers) works almost flawlessly. It would be nice however to bypass the need to use Riftcat altogether because of how frequent it crashes.

    You responded to my Reddit post (before the thread was taken down) asking for some screenshots, so here you go!
    Headset window:
    Trinus PSVR and display settings:

    Thank you for continuing to support this project Loxai! It has been awesome being able to play VR games in both the Playstation and Steam stores with only owning one headset!

    #7231

    anjabenn
    Participant

    Here are the links to the images as they did not appear that original post:
    Headset window: https://i.imgur.com/i5wqzPQ.png
    Trinus PSVR and display settings: https://i.imgur.com/RO51YIH.png

    #7232
    loxai
    loxai
    Keymaster

    As I was guessing in the reddit post (which looks like is still there) the issue is with the Forward and Height values. Set those to 0. Do the SteamVR setup again if necessary. If your view is not centered, it’s probably because of Nolo and shouldn’t be adjusted via Forward (which is meant as a ‘zoom’ option).

Viewing 3 posts - 1 through 3 (of 3 total)

You must be logged in to reply to this topic.