September 7, 2016 at 12:24 am #5817
So I like that you added steamVR. Since it works with Elite Dangerous in HMD mode instead of SBS. However it’s so choppy/bad/buggy that it’s unusable. First off is if I set the stream quality over Normal the image is either garbled or Trinus straight out crashes right away. In low quality settings it seems to work to some extent but Mr Magoo has got better eye sight than I do with that setting. How ever the image still freezes and hang frequently and trinus still crashes often. Also I have to complain that I can’t stream at the phone’s native resolution (2560×1440). Using SBS mode and a “Ghost” monitor set at that resolution I can get a very crisp stream with little to no slow down, and much rarer crashes. Basically it needs a lot of work, it’s a start though. I’d use Riftcat which is supposed to be superb for steamVR however I have a GFX board made with less than the modern technology so it doesn’t work since Riftcat uses HW video encoding only. So I’m stuck in the Trinus boat.September 7, 2016 at 1:20 am #5818
Sorry to hear you are having such trouble. Since I cannot test with all types of setups it’s hard to fix issues others may have. I will need some details in order to find out what the problem might be:
– PC hardware and software
– garbled image screenshot
– error messages/crash info if available
– Trinus config details (eg. using wifi or usb)
– any other factor that makes a difference
– clarify your “ghost” test
Feel free to respond via firstname.lastname@example.org if you prefer.September 8, 2016 at 9:51 pm #5826
I’m good at replying here, any info may help others troubleshoot.
I’m using a Dell T3500, Win 10, with 12gbs of ram, 1tb RAID 5 HDs and 2 ATI Firepro V5800’s in Crossfire. I don’t have the screen shot at the moment the the garbled image looks like a bunch of horizontal grey lines. Sort of like what one of those old school cable scramblers used to do.
It doesn’t give an error message, windows just says it stopped working with no clickable message. However I was able to pull the two following related messages from the windows event viewer:
Faulting application name: TGServer.exe, version: 22.214.171.124, time stamp: 0x57c2d1e0
Faulting module name: msvcrt.dll, version: 7.0.10586.0, time stamp: 0x5632d722
Exception code: 0xc0000005
Fault offset: 0x0008a3e4
Faulting process id: 0x2eb4
Faulting application start time: 0x01d20a17a237ddae
Faulting application path: D:\Program-Files\TrinusVR\TGServer.exe
Faulting module path: C:\Windows\SYSTEM32\msvcrt.dll
Report Id: 13106450-65cb-4179-99dd-fbdb90099ac9
Faulting package full name:
Faulting package-relative application ID:
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at tgui.video.FrameCaptureSteamVR.memcpy(IntPtr, IntPtr, Int32)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
Trinus was running through WIFI. I used a defunct phone so it doesn’t allow hotspotting, so USB is out of the question. By ghost, I mean I use my GFX boards to emulate a monitor which is nonexistent, which has the same resolution as my phone. I then tell Elite Dangerous to use that “monitor” and use Trinus to stream it to my phone at full resolution. That is the only way I found to get ED working on my phone a full resolution without clipping before steamVR.September 8, 2016 at 10:07 pm #5827
hmmm, I suspect the issue will be related to the gpu setup.
I see the firepro supports up to 30bits colour depth, do you have it set to 24bits or more? If more, try 24bitsSeptember 8, 2016 at 10:43 pm #5828
Almost all GFX boards are set to 32bit (RGBA, 8 bit per channel) color depth these days… How is it related?
September 9, 2016 at 12:06 am #5830
- This reply was modified 4 years, 4 months ago by Ittiz.
Very much related 🙂
Alpha doesn’t count, so it’s either 24bit (8bit per channel) or 30bit (10bit per channel).
And the screenshot would be useful.September 9, 2016 at 12:31 am #5831
10bits per channel is disabledSeptember 10, 2016 at 3:54 pm #5838
Ok so I got a screen shot from my phone. Hope it helps:
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