@odran, selecting SteamVR ignores the selected sensor mode (since it uses SteamVR sensor protocol).
The exception is The FreePie checkbox, which will take input from FreePieIO, but this feature still needs improvement. @playris, make sure there’s a phonevr folder in steamvr/drivers folder
Thanks Loxai for answering.
I understand you are working on the FrePie Checkbox feature, but do you have any plan for releasing it?
In the meantime what is the expected way of working/inputs format? I will be happy to test it.
The Steam VR feature without position is a main issue in many Steam VR games.
I have a problem with SteamVR,
Capture Mode set to SteamVR and by connecting Server and Client (Connected WLAN or USB-Tethering ok) I didn´t get a second display. I detected a phonevr folder in Steam\steamapps\common\SteamVR\drivers. I start SteamVR, I get a message like VR-Headset is not detected.
If I set Capture Mode to Game or General and I started the game with Tridef3D, it works proper.
But without headtracker function.
@loxai – Did you guys give up on the trinus vr server for phones, and just moved on to psvr?
If not, i just want to ask. how do i get the darn thing to work. I’ve tried alot of things but the steam vr option just doesn’t work no matter what I do.