SteamVR

Trinus Forum Forums Troubleshooting SteamVR

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This topic contains 7 replies, has 2 voices, and was last updated by Avatar Ittiz 4 years, 4 months ago.

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  • #5817
    Avatar
    Ittiz
    Participant

    So I like that you added steamVR. Since it works with Elite Dangerous in HMD mode instead of SBS. However it’s so choppy/bad/buggy that it’s unusable. First off is if I set the stream quality over Normal the image is either garbled or Trinus straight out crashes right away. In low quality settings it seems to work to some extent but Mr Magoo has got better eye sight than I do with that setting. How ever the image still freezes and hang frequently and trinus still crashes often. Also I have to complain that I can’t stream at the phone’s native resolution (2560×1440). Using SBS mode and a “Ghost” monitor set at that resolution I can get a very crisp stream with little to no slow down, and much rarer crashes. Basically it needs a lot of work, it’s a start though. I’d use Riftcat which is supposed to be superb for steamVR however I have a GFX board made with less than the modern technology so it doesn’t work since Riftcat uses HW video encoding only. So I’m stuck in the Trinus boat.

    #5818
    loxai
    loxai
    Keymaster

    Sorry to hear you are having such trouble. Since I cannot test with all types of setups it’s hard to fix issues others may have. I will need some details in order to find out what the problem might be:
    – PC hardware and software
    – garbled image screenshot
    – error messages/crash info if available
    – Trinus config details (eg. using wifi or usb)
    – any other factor that makes a difference
    – clarify your “ghost” test

    Feel free to respond via support@trinusvr.com if you prefer.

    #5826
    Avatar
    Ittiz
    Participant

    I’m good at replying here, any info may help others troubleshoot.

    I’m using a Dell T3500, Win 10, with 12gbs of ram, 1tb RAID 5 HDs and 2 ATI Firepro V5800’s in Crossfire. I don’t have the screen shot at the moment the the garbled image looks like a bunch of horizontal grey lines. Sort of like what one of those old school cable scramblers used to do.

    It doesn’t give an error message, windows just says it stopped working with no clickable message. However I was able to pull the two following related messages from the windows event viewer:

    Faulting application name: TGServer.exe, version: 1.0.0.0, time stamp: 0x57c2d1e0
    Faulting module name: msvcrt.dll, version: 7.0.10586.0, time stamp: 0x5632d722
    Exception code: 0xc0000005
    Fault offset: 0x0008a3e4
    Faulting process id: 0x2eb4
    Faulting application start time: 0x01d20a17a237ddae
    Faulting application path: D:\Program-Files\TrinusVR\TGServer.exe
    Faulting module path: C:\Windows\SYSTEM32\msvcrt.dll
    Report Id: 13106450-65cb-4179-99dd-fbdb90099ac9
    Faulting package full name:
    Faulting package-relative application ID:

    and

    Application: TGServer.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.AccessViolationException
    at tgui.video.FrameCaptureSteamVR.memcpy(IntPtr, IntPtr, Int32)
    at tgui.video.FrameCaptureSteamVR.capture()
    at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
    at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
    at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
    at System.Threading.ThreadHelper.ThreadStart()

    Trinus was running through WIFI. I used a defunct phone so it doesn’t allow hotspotting, so USB is out of the question. By ghost, I mean I use my GFX boards to emulate a monitor which is nonexistent, which has the same resolution as my phone. I then tell Elite Dangerous to use that “monitor” and use Trinus to stream it to my phone at full resolution. That is the only way I found to get ED working on my phone a full resolution without clipping before steamVR.

    #5827
    loxai
    loxai
    Keymaster

    hmmm, I suspect the issue will be related to the gpu setup.
    I see the firepro supports up to 30bits colour depth, do you have it set to 24bits or more? If more, try 24bits

    #5828
    Avatar
    Ittiz
    Participant

    Almost all GFX boards are set to 32bit (RGBA, 8 bit per channel) color depth these days… How is it related?

    • This reply was modified 4 years, 4 months ago by Avatar Ittiz.
    #5830
    loxai
    loxai
    Keymaster

    Very much related 🙂
    Alpha doesn’t count, so it’s either 24bit (8bit per channel) or 30bit (10bit per channel).
    And the screenshot would be useful.

    #5831
    Avatar
    Ittiz
    Participant

    10bits per channel is disabled

    #5838
    Avatar
    Ittiz
    Participant

    Ok so I got a screen shot from my phone. Hope it helps: screenie

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