Since I updated to Version 1.0.7 I notice a really strong Drift on the pitch axis. After aroung half a level of beat saber i have to look straight in the sky to see the incoming blocks. Resetting the orentaion doesnt really help either. It sets my rotation to:
yaw: 230 (should be 180)
pitch: 30 (should be 0)
roll: 15-20 (should be 0)
To reset i to the correct values i have to restart Trinus completely. But I cant play anything if I have to restart Trinus every 30 seconds
In Version 1.0.6b everything was fine (except that it still kicks me out after 15 minutes although i did entered a valid license key).
CPU: Intel Core i7-6700K
GPU: AMD RX 590
HDM: PSVR Headset only
Does anyone else have this problem too or am I the only one?
You are not alone. I get unreliable drift when playing Assetto Corsa (which is the only game I’ve tried Trinus in so far). Sometimes I can go an entire race with the view being pretty much centered where I want it. Other times I end up looking out of the left window at the sky, which is very disconcerting/vomit-inducing at 300 virtual kph.
Everything else about Trinus is spectacularly great. If only the drift were more reliable.
(I know this is a very complicated problem to resolve, to be fair.)