The image is rotated to the right in apps and games

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This topic contains 7 replies, has 4 voices, and was last updated by  nyraxd 5 months, 2 weeks ago.

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
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  • #7410

    dbykadorov
    Participant

    Hello!

    It is possible to adjust scene rotation manually after calibration / room setup? My position often looks rotated to the right side (like this http://joxi.ru/KAgM0PgU4Ma0pm).

    #7411
    loxai
    loxai
    Keymaster

    Hi, the image should be fully horizontal after calibration. Do you keep the headset on a flat stable surface before running?

    #7553

    dbykadorov
    Participant

    Sorry, I’ve missed your answer… Yes I’m putting headset on table when calibrating.

    Do you think that this can be issue of my PSVR headset? Sometimes image rotated after 10-20-30 minutes of game… Sometimes it rotated after calibration =(

    #7573

    nyraxd
    Participant

    Registered to say that I also have this issue. After time, I find my image rotating to the right as shown in the image in the OP. If I set my psvr on the floor for example, and calibrate, I can watch the third coordinate reading slowly climb as if it were slowly tilting. Sometimes it’s worse than others, but I’ve tried it on a few surfaces thinking that maybe that’s what the issue was. I’d like a button that would reset this rotation to the “origin” but I’m not sure if that’s as simple as it is for the button that already resets rotation.

    As an interesting side note, I’ve had my psvr on the floor and trinus running as I’ve typed this. The third reading has gone from about 0.80 to -0.12, so it seems it also switches between going “up” in value and going “down”.

    Otherwise, everything seems to be running great. Slight left drift, but I know that’s standard, even when I run it on the PS4. Don’t ever seem to have this other issue, however.

    #7575
    loxai
    loxai
    Keymaster

    idk what is causing this (for some users). I’ll add the option to reset all axes on next update.

    #7576

    dbykadorov
    Participant

    @loxai thank you! It would be great option )

    #7599

    Josua
    Participant

    I have this issue too. Thanks for the option.

    #7670

    nyraxd
    Participant

    Just wanted to follow-up on this. The all-axis reset option was great, but I ended up learning that it seems to be linked somehow to the left drift. When the system drifts left, it was seeming to oscillate through a range of values for that rotation axis. A minute in, it was tilting right, if I let it sit long enough, it would eventually level out, and then start tilting left.

    The all-axis option actually had me run into the issue where if I look left or right, it rotates as well. I knew from the trouble-shooting that this was a known issue, so I tried resting the psvr on the breakout box while calibrating, and now the rotation is almost non-existant. Without using the reset, and starting with the PSVR raised, the range of values that the rotation “drift” goes through is almost negligable.

    TL;DR, setting the back band of the psvr on the breakout box (or something of similar height) fixed my tilt issue (mostly).

Viewing 8 posts - 1 through 8 (of 8 total)

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