I am currently facing the issue while setting up a Unity VR project using the Trinus SDK that the image that arrives on the phone is rotated by 90 with respect to what would be correct. Consequently you can see only half of one of the two views. Using the exactly same unity project code on another PC with the same phone leads to a correct image. So I assume there must be an error in the Trinus configuration outisde the project on the first PC.
Does anybody know, what’s wrong there?