Unity3d+Trinusvr+Mouse control

Trinus Forum Forums General Unity3d+Trinusvr+Mouse control

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This topic contains 3 replies, has 2 voices, and was last updated by Avatar BaTu 4 years, 12 months ago.

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  • #4835
    Avatar
    BaTu
    Participant

    Hi guys,

    i am a complete newbie on VR related stuff. I am using trinusVr with a crapy Samsung Galaxy Core Prime and this smartphone can’t do headtracking. My goal would be to set a basic 3D environment scene in Unity3d (let us say a room), watching it through my smartphone by using TrinusVr and exploring the scene by using the mouse given there is no headtracking. Could someone point me at a good basic tutorial?

    Thanks in advance!

    #4836
    loxai
    loxai
    Keymaster

    You can get the Unity plugin here: https://www.assetstore.unity3d.com/en/#!/content/43781
    (doc included in /Assets/trinusLib)
    Then head to http://oddsheepgames.com/?forum=developers for development discussions and support.
    Note though that without head tracking, the experience is not really immersive. Have you tried with the latest version of Trinus (2.0.6) and setting Sensor Mode A in Trinus phone? There are some improvements that might make the head tracking work.

    #4842
    Avatar
    BaTu
    Participant

    Thanks a lot! I will give a try and keep you posted!

    #4843
    Avatar
    BaTu
    Participant

    Hi Loxai,

    when i open TrinusVr app on my smartphone it says the smartphone is missing the minimum sensor requirement so there will not be any head tracking. It is just the phone sucks, that is why i needed mouse control in order to compensate lack of headtracking.

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