At the moment when you change direction of your parent object (ship, plane, space craft etc etc.) camera does not follow the local forward direction but keeps pointing where ever TrinusVR started.
I realized Reseting view is helping a bit to coming back to localForward but then I can’t look around as I am always reseting
Or I can disable head tracking too. But again then it is only 3d vision and no headtracking.
I would love to have an option if the Phone keeps it is forward as local forward and gyro tracks differences from local forward. FaceTrack and IRTrack all does the same thing. When you look ahead you move with your plane etc etc.
Anyway awesome stuff and very very easy to implement in Unity at least until this bug(feature) 🙂 I can see that you are killing oculus rift 😀
http://gfycat.com/RingedSecondhandHake
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This topic was modified 6 years, 5 months ago by
KptEmre.