using moonlight closes trinus

Trinus Forum Forums General using moonlight closes trinus

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #4027
    Pesoen
    Participant

    i have found, that by far, the moonlight is the way to go for me, much better fps than using usb, but if i use moonlight, it closes the trinus app, meaning i loose head tracking. is this intentional?

    setup:
    MSI gtx970 4GB.
    I7-3770k @4.20GHz.
    16 GB ram.
    Windows 10.

    #4028
    loxai
    Keymaster

    No, tracking should still work while Moonlight is active.
    Do you get any error message?
    Does tracking work if you don’t use Moonlight?

    #4029
    Pesoen
    Participant

    no errors, it just closes as the game is launched.
    i set it to mouse, so i could follow it, and as soon as the game is started, trinus shuts down.

    tracking works fine if i use any other capture method.

    only crashes i have, are if i change quality while its connected. but i can live with that.

    any ideas?

    #4035
    Jpwinks001
    Participant

    I had that issue last night.
    Try opening it again when Nvidia Streamer splash is up.
    Should stay open.

    #4039
    Pesoen
    Participant

    i will try that Jpwinks001. just hope it can be fixed, would be annoying to have to do this every time i launch a game.

    #4343
    Pesoen
    Participant

    for some reason, if i try to launch a game, with moonlight, it crashes gyre, if i then launch gyre again, sensor readings are not being used in game. not even mouse, but they will work if i then go out of the game, lucky enough i have a new sollution, since i recently got a TrackIR, it allows me to use it for movement, while using the phone as a screen only.

    not the most elegant sollution, but it works for my purposes. and arma 3 is awesome this way 🙂

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.