Version 0.9.9j bad calibration/ spinning

Trinus Forum Forums Trinus PSVR Version 0.9.9j bad calibration/ spinning

This topic contains 5 replies, has 3 voices, and was last updated by Avatar cheater 3 months, 1 week ago.

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
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  • #8146
    loxai
    loxai
    Keymaster

    A few users have reported calibration problems with current version, where the view keeps spinning.
    I’m starting this thread to review the details and work on a solution.
    If you are facing this problem, please provide these details:
    – PC specs
    – PSVR version (v1 or v2)
    – are you using Force Set Display option?
    – what value do you have for Drift Correction Factor (in Advanced tab)?
    – if you change that factor after calibration, are you able to stop the spinning?
    – if you use the psvr volume buttons (to tweak the drift factor), does it help?
    – any other non-default setting you may have set?

    if you have a screenshot / video showing the problem, or additional info you think may be relevant, please include it in your reply.

    #8152
    Avatar
    Death_Dealer
    Participant

    -PC specs: i5 6600 skylake, Radeon Strix 480 8gb, 16gb ddr4
    -PSVR version: 1
    -Force Focus: Will not go to headset without this, got calibration to work with this disabled but have not been able to replicate the results. I also think this is broken when the main display is not 1
    -Drift Correction: -0.011(Cant type in 0, witch i think could be a problem for some people)
    Changing this while its running does not stop drifting for me.
    -Volume buttons do not help my drifting either

    #8153
    loxai
    loxai
    Keymaster

    Seems like the issue is linked to the Force display feature (even though I’m unable to reproduce). This would indicate the problem is likely about timing.
    I have prepared a test build that changes the start timing:
    http://trinusvr.com/files/TrinusPSVRSetup_spintest.exe
    I’ve also increased drift correction accuracy (one extra decimal, around 0.01 is what works best for me)

    Other things to try:
    – a user stated that he had no problem if the psvr is already on when starting Trinus
    – another user mentioned that stopping after calibration and starting again minimised drift

    Also, not really related but, I keep the sensor smoothing around 9.6-9.7 to eliminate jitter.

    • This reply was modified 4 months ago by loxai loxai.
    #8186
    Avatar
    Death_Dealer
    Participant

    Im trying this test build now, the second method your describing is what ive tried. It doesnt seem to recalibrate when i connect and disconnect. It will with an older version but not 0.9.9j. I’ll see if having my headset on will help with my issues.

    #8192
    Avatar
    cheater
    Participant

    loxai, is this about slow drift like I was experiencing, or about very fast spinning, like when you move the headset during calibration?

    Thanks

    #8193
    Avatar
    cheater
    Participant

    also: the version i have been using is 0.9.9k, and that’s what i have been using when i reported the slow drift. should i upgrade to the latest version first?

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