Trinus Forum › Forums › Games › VR with smartphone_Unity 3D
Tagged: Vr - Unity 3D
- This topic has 23 replies, 2 voices, and was last updated 7 months, 1 week ago by
Anonymous.
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AuthorPosts
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November 8, 2014 at 11:33 am #1370
SimonPotiez
ParticipantMy name is Simon Potiez and I live in France. I am currently studying at the High School Albert Jacquard in Namur (Belgium) in the technical department 3D graphics option.
In our curriculum we have a job at the end of study to be performed in groups (two of us).We would like to create an application on the PC and that is in virtual reality smartphone.
we would like to use the smartphone as HeadTracker and a bluetooth controller to walk (unless anyone have any idea how this move by using the smartphone as headtracker)We use Unity 3D. We want to use Trinus Gyre with Unity 3D.
Does anyone have any idea how to do this
Is what you know scripts / plugins for Unity3D?Thank you in advance for your patience and listening.
Sorry for my english. I’m not very talented in this language ..Potiez Simon
November 8, 2014 at 1:10 pm #1371loxai
KeymasterHope you get this working for your project.
You can use Freetrack protocol to integrate with Unity, or opt for the recently added FreePieIO plugin, as mentioned here: http://oddsheepgames.com/?topic=freepieio-support-for-game-developmentNovember 8, 2014 at 5:40 pm #1376Jackii
ParticipantI can help you with FreePIE integration, which language will you be using? It’s already really easy to integrate until you get to the stage where you get to use the obtained data by swapping axis’and converting degrees to radians.. etc.
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This reply was modified 7 years, 8 months ago by
Jackii.
November 10, 2014 at 8:31 am #1381SimonPotiez
ParticipantI’ll try it
We use C # and / or JavascriptThank you for your help
November 10, 2014 at 10:31 am #1382cercata
ParticipantThis C# sample should work also with Trinus Gyre and FreePIE:
http://forum.unity3d.com/threads/freetrackir-unity3d-full-success.174552/
November 10, 2014 at 11:46 am #1385SimonPotiez
ParticipantI try with this method
I download the demo unity of this person, I opened a scene test, I set up with Trinus Gyre … and nothing is happening ..November 10, 2014 at 2:02 pm #1386cercata
ParticipantCan you check with “Process Explorer” if the unity process has “FreetrackClient.dll” loaded, and from which path ?
November 10, 2014 at 4:06 pm #1388loxai
KeymasterI do recommend going with FreePieIO instead of freetrack integration, as it is probably easier and have C# and Python examples (from FreePIE and Jackii, respectively)
November 11, 2014 at 1:09 pm #1399SimonPotiez
ParticipantHow should I proceed?
I know a little C # and Java … vaguely …
In our school we are taught 3D. it does not tell us the developmentSo it’s complicated enough for us ..
November 11, 2014 at 1:10 pm #1400SimonPotiez
Participantfirstly I tested the method of jackii in blender and … it does not work for me ..
I’m lost ..-
This reply was modified 7 years, 7 months ago by
SimonPotiez.
November 11, 2014 at 2:06 pm #1405loxai
Keymasterhave you tested with his second version (which doesn’t require FreePIE app running)? also, make sure TG sensor mode is set to FreePieIO. If that doesn’t work, verify you are getting sensor movements by setting sensor mode to mouse and see that cursor moves when streaming
November 12, 2014 at 1:12 am #1411SimonPotiez
Participantthe cursor moves when I choose setting sensor mode to mousse ! when I choose FreePielO nothing works
November 12, 2014 at 1:00 pm #1412Jackii
ParticipantAre you sure you have FreePIE installed and is in it’s original install directory?
Both TG and my script use the directory in the registry to read/write tracking data.November 12, 2014 at 5:00 pm #1414SimonPotiez
ParticipantFreePIE is installed C:/ProgramFiles(x86)/FreePIE
Trinus Gyre server is C:/ProgramFiles(x86)/
I did everything you said on this link: http://www.elysiun.com/forum/showthread.php?353281-FreePIE-integration
….
November 12, 2014 at 5:29 pm #1415 -
This reply was modified 7 years, 8 months ago by
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