SteamVR and Trinus VR

Trinus Forum Forums Games SteamVR and Trinus VR

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  • #6724

    Seems to work fine for me, after a little fiddling, the instructions are pants so it’s probably not too obvious.

    Don’t think the installer works fully with trinus so I had to copy the driver manually from the */trinusVR/ext folder to the */steam/steamapps/common/steamvr/drivers folder (copy the whole phonevr folder)

    Then in the trinus PC server under main tab set capture to steamvr and in sensors tab select freepi to steam vr.

    Once that’s done, start steamvr and it just works.

    Hope that helps.


    OK, thx guys. Now its working, just if some low FPS, bus playable. Its working if both freepi to steam vr check and uncheck.

    Edit: Its not low fps, it is some headtrack delay.

    • This reply was modified 4 years, 3 months ago by AvatarNecator.

    Hey! I think I might have a doable fix for the lack of positional tracking. How about instead of just not having anything have the position slerp from point A to point B depending on the amount of rotation, so that if the player leans left the camera moves left as well as if it was stuck to an anchor under it instead of at it’s center. Anyone think that’d work? Or would it make people feel dizzy or motion sick?


    Who have those driver files ,which uploaded before please share with me.


    Any news on the FreePie to SteamVR flag in Sensor tab?
    It still does not work.
    I know you are working on positional tracking in PSVR and I understand this is more interesting for you know, but please do not leave us alone with Trinus.
    In Steam VR as I metioned positional tracking is key.

    I noted that you actually do not take the FreePie outputs but directly the FreePieIO[] coming from the PSMove Bridge: if you do that we cannot use FreePie script to filter and adjust.
    If you do not have time please free the code of your Phone driver in Steam VR, I am sure there are lot of good programmers that can help with it.


    FreePIEIO should be working fine, please create a separate thread if you are having issues with it.
    Note that it doesn’t matter where the IO data comes from, whether it is from PSMoveBridge or a script.


    Tested and position is sent to Stream VR in the last version.
    There is still some issue, but as suggested I will open a separate thread.


    What program Should I direct moonlight to to stream steam VR?


    So I am not a programmer, and I am still working on how to use all the settings. It would be very nice to have some type of guide. After watching a lot of videos I have come up with.
    Startup TrinusVR server on PC. Adjust settings as the case may be???
    Startup TrinusVR lite client on Android phone.
    Push the button on TrinusVR lite client.
    Push the button on TrinusVR server.
    Start up Steam, start a game, pray that it will work! I did find that if a game is in windowed mode, it appears that Fake3d works( I got the double screen on the phone anyway) I used the PC mouse and keyboard to play WinQuake. The sound came out of PC Speakers, not my Bluetooth headset.
    On the subject of SteamVR, By using the above steps and starting SteamVR last, it did use the phone as a headset, and I got the Stand alone calibration done and arrived in VR Home. But I could not click on the menu with my Bluetooth game-pad controller, Hopefully just a missing setting or some other program I need to install. Don’t know if a PC program or a Android program I need yet.

    About a month ago I was in Walmart and started noticing these cheap VR headsets, said most phones were compatible, so I bought one. Then found out I could not install Google Cardboard on my LG Aristo phone, turned out it don’t have a Gyroscope. So I got a ZTE Blade ZMAX, cheapest phone on MetroPCS with a Gyro. Got Google cardboard installed, was not impressed with it. Tried to install Google DayDream app but they are only letting a very few expensive phones on their list, no $99 dollar phones that’s for sure. So now I am trying to get this PC streaming to work.
    If I can get it to work I will buy your app, so far what with everything that needs to be done that could take a while.
    I have not messed with Moonlight with your app yet, but I have used it in the past. Streaming steam games to my Android TV Box, doing that I got both sound and my game-pad controller to work with no problem.

    Oh what I started to say, I am not a programmer, but saw this SteamVR driver, that may work with Moonlight, thought you may want to look at it.
    moonlight-steamvr-driver Something to do with OpenVR, hope it helps.


    Why did the owner set mediafire download for the driver to private mode?? How does he expect AIO VR users to test the SteamVR mode? This really pits confidence in the software by the lack of availability of necessary resources..

    • This reply was modified 3 years, 3 months ago by AvatarMonTaGaTnoM.

    Also, my mediafire account username is shawn186


    Please forgive me for my ignorance, I see in the console log of Trinus AIOVR that the SteamVR driver is installed to a place where it did not belong. Fixed the issue, though the SteamVR Compositor will not start on the ATI 13.9 Catalyst driver, the last best driver for my GPU.

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